Sweet, but will instanced pandemonium get the new bosses also? (if not, I need to start the whine already :) )
what is the new way to access em? :D
New engine could handle a flight/space sim.
Pfff. It's an obvious error in game design. Hopefully, fix is on the way.
Actually, I do get XP by doing that. Working as intended.Quote:
If we go down that path, then you are an IMPLANT MAKING PROFESSION. You should gain XP/SK/VP by sitting in some factory, making implants all day!
[edited for brevity]
...
I got to say, Agent is jack of all trades.
I too would want the "only one nano has a countdown" thing back please.
That way you could keep track of what buff you just casted.
Any possibility for that to be optional or so? please...
I'm not having LD's but yeah, I felt the game ran alot smoother in the borked up patch just before rollback. I hope this is known and in the progress of being worked out.
Well both yes and no...
As I described it in another thread :
I was pleased to see the game was really smooth just after the patch that got rolled back. I didnt lag in the T shaped room in reets where I always lag, even when reets is empty. After rollback, FC somehow managed to patch the lag back in... And its back to lagging in that room and many many many other places...
~~~
What I'm trying to explain here is that even on test server,(not been on test since pre-18.1) with a very low population, I lag in that room.
I'm not the only person who's experienced this.
If MP is jack of all trades why haven't they got this weapon yet? ;\
Because this game has enough "features" as is.
I've always fantasized about combining Eve-online and anarchy online into one super-mmorpg.
I figure it would work like SWG, where they have separate mechanics and equipment, but have SOME things in common like skills that have alternate or similar uses on the ground/space, also good transport.