Re: back to the same old idea
Quote:
Originally posted by Borrace
everyone should be the same level.
everyone should have the same equipment.
there should be no benefit from actually putting time and effort into thinking of ways to improve your character.
all mobs should be easy to kill.
everyone should have a pvp title.
everyone should be equal in battle.
everyone should get a ton of credits that never run out.
balance sounds fun.
Please don't tell me that you think players want what you said above. So why say it to try and make the other side (one that don't think a level 9 should be using buffs from a level 100) look stupid? Just makes you look stupid for putting words into their mouth. Everyone does it to a small degree at times, you are super off topic though.
The REAL FUNNY thing is... this is not even about removing twinking at all. Heck, it's just about low level newbies not being able to use power from higher levels to equip weapons and armor they should not be using to begin with.
If you want higher level buffs from players, get higher level. Don't run around begging some higher levels to cast buffs on you so others will think your character is good, when in fact it's just the higher levels buff that's good.
Re: A possible fix to Super Over-equiping
Quote:
Originally posted by Cymon
Just an idea on how to fix super over-equiping, ( and I know that I'll be flamed for this one),
After playing the game from day one till now.... I've noticed alot of new characters out there with super stuff there is no way they should be possible to get into and use. this includes a 25 atrox MA in Organic armour, and tank on top. not sure the ql's but from what I'm told these types start at about ql50, sounds extreme to me.
So here's my idea to fix it. (Brace your selves, The DEV's might listen to this one..... ) A person can only give buffs to a person they could possibly group with and recieve exp. this gives aprox 20 level range at level 20....or so. and the gap get's bigger at higher levels. This would stop the Uber twinking and in my opinion exploiting, while at the same time allowing for a reasonable amout of over equiping, with self buffs, and other's specialized.
I think this idea is a fair solution..... but hey I put it on here to see response....
Cymon
50 Omni Soldier RK1
Deus Ex Machina
Wouldn't fix it. I won't say why, I'm just saying it wouldn't work to stop over equipping.
And if you think a lvl 25 char in lvl 50 armor is 'serious over equipping', you're dead wrong. A level 82 agent with a QL200 rifle is serious over equipping. A level 80 trader witha QL200 shotgun is serious over equipping. A level 120 soldier with QL200 armor (full suit) is serious over equipping. A level 25 character with QL50 armor is called "playing your character correctly". Then again, I'd argue that any of my examples above are also playing your character correctly.. It's not even like it's hard to do this. Heh.