Quote:
Originally posted by Jynne
Kuroshio, your last reply to my post merely proved beyond doubt you aren't really reading what I write. You're just a troll looking for something to flame and arguing for argumentation's sake. Or you're blinded by rose-lensed fanboi goggles. I don't really care which.
Jynne, if you call that flaming then you really are my 10 year old cousin 'Princess Simone'. She's about that sensitive when called to the carpet. And while that was a flame, it's a match compared to the flamethrower next to my desk and pet dragon out in the yard :)
Quote:
Originally posted by Jynne
If you consider someone who's level 125 to be a lowbie in need of protection, you need your head examined. It's well over half the levels in the game, and it's fully 2/3 of the non-title-capped levels in the game. You aren't as powerful as a level 150 character, but you aren't an insect either, and if you really are still a newbie at level 125, you deserve the stomping you'll get at a large battle.
I don't consider someone level 125 to be an insect compared to a level 160ish player. They're gonna die but not too spectacularly. I do consider a level 125 a fart in a tornado compared to a level 200 who you keep forgetting (or ignoring) would be able to take advantage of lowering the PvP range. And there are some level 200s find nothing more pleasing that making other people's lives miserable. Simply because they're bored.
Quote:
Originally posted by Jynne
So Funcom hacked in a quick fix without testing it, again. It's not the testers' fault, or the test server environment's fault. How can we expect anyone to adequately test any system in only one day? No, it's the fault of the genius who decided to install it two weeks early.
Again, what was there to test? Your arguement isn't with the functionality of the fix. It's with the logic of the fix. And the test server environment is poorly suited, imo, to test the logic too much. Why?
- It lacks the sheer number of players that Live does
- The testers lack the hardcore, vicious mentality shown by players on Live (ask on global for some credits and chances are a tester, not an ARK or a GM, will give you a couple million).
- The testers sometimes lack the experience of the Live players (while some have earned their levels there and some are high level players from live, some are also boosted players who don't have the experience of people that clawed up to their level).
- The testers lack PvP experience. How many 20 vs 20 battles do you think have taken place on Test without Funcom or the ARKs there rounding them up for that specific task?
Quote:
Originally posted by Jynne
Again, if you read, I said it might be as simple as dropping the unrestricted PvP cap. Most people I've talked to agree that it's too high in the context of QL 150 bases and should be lowered; many of them aren't over level 150, either. Level 125-149 players can have a great impact on level 180+ players in a battle. They aren't a negligible threat. They don't need someone holding their hand.
But in the end this system needed to undergo testing and it didn't. It doesn't matter how much time it takes, functions need to work right before they go in to production. Now we're stuck with a broken system on Live. It doesn't really protect newbies from high level interference (see my above point about RRFE and HOTs, that you conveniently ignored before), it just gives them a "shut-up-already" sucker-pop by papering over the problem. It's a bandaid being put where a tourniquet is needed to be effective.
I'm sorry I didn't acknowledge the fact that HoTs and other buffs are bad. But heals are more direct than other nanoprograms in the damage they do. There is a difference between a HoT ticking away and a Doc using heals. The HoT can be overcome by adding more damage. Not much consolation but it's possible. However the only way to overcome someone that is completely repairing any damage you have done, even if you've gotten the person down to 1 hp, is to kill that person during the Doc's recharge/attack. It shouldn't it be required that an entire org attempt to alpha 1 person to death because that person has a doctor throwing heals at them like pennies.
Quote:
Originally posted by Jynne
And the other ways in which it is broken hurts everyone in guilds where all the members aren't in pvp range of each other. Which is, frankly speaking, pretty much everyone who isn't in a 150+ only guild. If that's the logic behind the fix that you're talking about, then hell yes I have a problem with it.
Now try reading this entire post before you click 'quote' and start flaming it. Oh wait, too late. Maybe I should have put this sentence at the top.
Having to flesh out your org's ranks to fill the areas where it's weak wasn't much of an issue before the Notum Wars. Now it's a bigger issue. To me it was a no-brainer before the Notum Wars was even mentioned. It does a level 30 player no good to be in the org if he has nobody he can team with at his level.