Originally Posted by
Weltall
:rolleyes: perks and stims? Oh please...
An agent doesn't have perk heals, plus he won't be able to heal or root. = dead agent
1)we do not know what nano agents will get
2)he will probably fp soldier or something else.
3)he can root graft and run back 6s is not like 1h
4)he can root you from start(aad wil not add to nr anymore) we lost shd too gl without outhealing.
A soldier with perk heal and stims, yeah that sounds like it'll outheal a shade's damage = dead soldier (no AMS)
1)gl outhealing soldier dmage
a)no more shd
b)you will get screwed on his dmage shileds
c)we will not be able to keep them perm debuffed
d)they got more hd and last resort nano which will heal them alot
You'll be able to stop a crat from rooting/nuking, won't mean instadeath for the crat, but it's still helpful somewhat if you need to run from him or something, same concept with fixer
1)fixer will keep you snared rooted u cannot hit him so no heal for you.2
2)crat they got nice nukes
You'll stop a NT from rooting/nuking/using NBG or NSII = dead NT.
don not know what they getting but who said they wo not have a weapon?:)+it will be the same still who sees whom 1 st will be the winner.
You'll stop roots and drains from traders = dead trader
You don't think that's a big deal? Ok then.
Most likely you won't really need the stun proc vs docs, since you have your nanodrains and doc heals are going to have a massive nanocost attached to it.