Originally Posted by
Shrubberyman
Oh yes they are, just because contrary to the spirit of what makes AO different from other games, you can't twink around, nor think around. Flat resistance is flat.
If you want a cooldown to start, work on your NR, MAs aren't the worst off in the department after all.
Be serious, you think it makes any sense to have to bypass Immunity or cooldown, then bypass NR or cooldown then land the CC and see it break on a fart (stims, SD specials) and cooldown? No. Immunity is a no brainer while at least NR is part of the "noble" stats of the game.
You might not have much experience outside of your own profession, but someone without Acrobat nor heal perks can find those few seconds of spamming not so instant nanos (yea, they are called instant, but you know they ain't, right?) a helluva lot more longer than you'd thing while the MA/Enfo/Advie/Keeper just doesn't care about anything else but pianoalphaing you.
I don't expect Crat/NTs/traders and to an extent fixers to get such low checks on their CC. They were obviously made to land with low nanoskill professions, traditional CC professions will get higher checks because of higher nanoskills, but I guess with some added benefits in the form of longer duration, unbreakability, aftereffects like snares, perhaps checking only 50% of innate immunities, who knows?
As a side note, plz, don't pretend. MAs are quite cool is the NR department, even without NR1 perked. Angevil and Totor4 are perfect exemples of that. When non-NRed MAs can counter CB three or four times in a row repeatedly, it shouts for a profession which doesn't need in any way more defence against nanos.