A step in the right direction... but a long way to go
1.) Cave mission is much improved.
2.) Chat text color selection is appreciated, but a minor issue in my opinion
3.) I have to agree with:
Quote:
Originally posted by Lightless
Hmm...new patch...let me see if NTs still suck...YES
Since NT's are supposed to be the "masters of nano technology" I would think that we would have something to compare to the firepower of the guns that other professions have. And stuns might be great for lvl 100+, but for those of us working toward that lvl, there isn't much for us but eye pokes :)
4.) The only thing I've noticed that is negative (if you really want to call it that)... when in 1st person view, there are issues with the camera angle. When I sit, the camera angle slowly lowers over a 2 minute period of time. It used to move down as quickly as the character sits. When I stand back up, the angle doesn't change back to standing height. Changing to 3rd person view corrects this, but I didn't know if this might be effecting other visual "issues" as well. I don't even know if this is patch related, but it wasn't happening up until 13.6
All in all, I think this game is great. However, I still do NOT feel like FC is providing the service that warrants the cost I'm paying. I think I'll quit for a year or so and come back when things heat up with PVP. Maybe by then they will be on patch 13.8
If this is correct (and I think that is low balling it):
Quote:
Originally posted by Phyx
You'd also think that by generating close to 20 million dollars a year off us... they'd be more concerned with our issues.
then I would think there would be a patch every week. Anyone know how many people they have working on these patches. Not enough in my opinion.
nice patch, but need MORE
How about faster smaller patches? Waiting this long for a 20+meg patch is nonsense. I would agree to one a day if they were small and I did not have to spend 30 minutes on a cable modem to get the patch and update the local speed file.
Still waiting for my inventory to stop doing the scramble dance. Maybe next patch?
And what is different with the tokens?
The past , the present, we learned nothing =(
Okay heres my 2 cp
A new patch, it looked real nice in the msg but after loggin i had to discover a few changes that were not so cool and immidiatly
patch 12.6 comes to my mind , were you totaly cripled agents.
You made hole country's leave AO using the excuse of "gamebalance"
(so many peeps left, you even had to send home 20 employees yourself)
Now i see history repeat itself whit 13.6, and frankly sometimes i think FC is not thinking at all ot just dont care.
Many many polls have proven that people are not interrested in PVP , only 5% YET you make all zones were lvl 100+ could possibly hunt pvp. WY ?
I know wy becouse you think that if you prevent us from making alot of XP in a short period of time wil make us play longer in order to advance , but this is wrong my friends , it wil only make people leave
the reason i left Everquest was that advancing my characters took to much time.
You are truing to force me into PVP wich i donot want to so...
its simple like that !!!!!
Seccond issue i have whit this patch is thisone :
You made mission NPC's harder and i would like to know wy ?
They had already to many HP but yet you think they should be harder ???? i dont understand ...
non pet Proffesions could not do missions higher then 50% and even this becomes impossible now.
I am SOOOOO disappoited........
but not in funcom or the patches. This board is begining to look like Anarchy lore's. I for one LOVE this game. EQ has NOTHING extra like some have said. Missions(Quests), hunt&kill that is what these games are! BIG CHAT ROOMS WITH KILLING! How long did it take Verant to get EQ to where it is? Oh and BTW I play EQ as well, so I am not bashing it. I like AO a little better because it is easyer to lvl and find new players that want to group with lowbies. I mean Verant has already taken a few ideas from AO. They have these new servers that you can pay to subscribe to (Way too expensive BTW) that have dynamic story content. Sound familiar? I thought so.
Ok so there are a few things I agree with:
1. We could use smaller patches more often.
2. Less content and more basic fixes (BTW I have never even seen some of the bugs, must be that I am just a little lucky)
3. The mobs are getting a little out of hand at all levels.
4. A very few professions are getting the prison party (You all know what I mean). Mostly though it is the ULTRA specialized professions. I can only think of mine because that is all I play, Agents. Even so we aren't that bad off. Conceal needs a fix and Aimed Shot follows logicaly.
5. I think the BIGGEST thing to be fixed is the team mission booths. I agree, don't tease us with them. Take them out untill they are fixed. AND MAKE IT SOON! MY GUILD WANTS THEM!!!!! PLEASE!!!!
6. VERY VERY VERY minor! I would love to see guild halls activated. My guild would be so much cooler and we think that we are pretty d*mned awsome now!
Other than these things (I probably forgot some though) I have no reason to leave. Just like I won't leave EQ.
Please if you have serious complaints ppl, email them. I don't want to see a bunch of flaming on the very boards owned by funcom. Even I have serious complaints, I just don't put them here.
Ok I am ranted out.......................
see you all on RK1
13.7 sounds like a complete joke
Is funcom kidding me. Reduce stun effects!!!!!!!! With 13.6 we NPCs are once again chain casting nukes that can do 3K and upwards of damage. There was a single orange tough nanohorder that killed every single one of my 120+ group in a BS mission by chain casting nukes while I was casting Deaths Gaze as fast as I could. I doubt that a single nuke of his was interrupted. Now you have reduced the stun length? Are you kidding me!!!! This patch should have fixed the chain casting and unlimited nano of NPCs in missions. Do you guys realize that you have completely destroyed the ability for level 100+ to do missions for experience that have NPC's in them. Since the patch I have only completed one group mission and that was a 130+ group that had two pets and two people that could cast stuns. Even with those we had about 5 deaths. Do you really think someone is going to spend time trying to get experience in a mission when its only a matter of chance that a single nuke will kill them. CZ can you tell me how a group is supposed to stop being killed by these chain casting NPC's. Rule out stun now since you just nerfed it. Only other thing I can think of is nano shutdown or plunder/divest or a pet that can maintain agro so no one else gets nuked. Does that mean that every single group that wishes to get experience must have an MP or an engineer? There are not enough traders to go around and we all know that engineers and MPs prefer to solo since they don't need a group do they. Please give me a well deserved responze CZ. First you nerfed the Medusa spawns and had everyone focus on missions. Now you have destroyed the desire for high levels to do missions for experience. Why don't you log in tonight in city of home in BS and watch how many groups are forming for missions. Watch how long those groups stay there. Compare that with before this patch. Right now I don't see any viable outdoor hunting areas or indoor missions worth doing for experience. You are gonna lose a lot more subscribers than you have already lost if you don't fix this ASAP. I think we deserve a detailed explanation of why you nerf something when you do it. Not just a simple one liner.
13.7 patch crashes constantly
I don't know what you did to this 13.7 patch but since I just started playing after installing it I have crashed 4x in the past hour. This is unplayable. What is going on?