Re: No full patch notes for 14.6 yet, but...
Quote:
Originally posted by Cz
*Chance of scoring critical hits in PvP halved
Some people seem to have missed a point here, it's not the DAMAGE from critical hits that is being halved, it's the chance of SCORING a critical hit.
So, logically, since they're halving the chance of scoring a critical hit, wouldn't it be fair to say that this is a bad thing (won't use the n-word) more for the class(es) who can garner the biggest critical chances?
That would be MAs in general, and Agents when they use short-term crit buffs.
Re: Re: No full patch notes for 14.6 yet, but...
Quote:
Originally posted by Zylina
While the crit issue did need to be looked at, for those profs with dark blue weapon skills, crits were the only way for them to be even semi effective in pvp. I can see that this is party an effort to make profs use their skills, and not be soldier/agent/trader wannabes. However, this is a half assed fix at best, since the whole reason most of us are wannabe gunslingers is because our skills suck. I do hope this change means that Funcom will be looking in to the many issues surrounding nuking/pets etc.
^ What she said.
--Tsk