Make that Victory Points and everyone will love the quest.Quote:
Originally Posted by Traderjill
Printable View
Make that Victory Points and everyone will love the quest.Quote:
Originally Posted by Traderjill
This is exactly why I turn off the Inspect option. I don't care if you see my gear. I just don't like being told every time someone is doing it.
Not to mention, Tir is dangerous for Neutrals. I'm sure newbies have gotten frustrated with the game when someone told them "Stay Neutral! Sided guards will leave you alone" and then they wandered into Tir and got murdered.
Because Funcom likes to nerf everyone in all situations, even though the cause for the nerf was PvP whining.
I could understand giving a deroot to melee professions, but why is soldier included? In that case why not just make it a generic nano then since Engineer, Doctor, MP, Adventurer are the only ones left with no active root removal. Surely one removal per 5 minutes isn't overpowered for these last 4...
I also dislike the changes regarding the "improved" nanos. If anything they should have created more of them. They were a cool little thing that not everyone acquired, something to search for and work for, and a possible jackpot if you managed to find a good one. Consolidating, removing, and just putting for sale in Pande Garden seems lame in comparison.
This right here succinctly highlights my main concerns as well. There are a lot of good things coming, don't get me wrong, but the handful of absolute deal-breakers are going to be a huge problem. The light at the end of the tunnel does indeed appear to be an oncoming train :(
I don't want to hijack Jill's thread with my own list though so I'll leave it there ;)
Just wanna point out something about the Subway.
Lore wise it was designed by OT as a method of getting around very quickly, until the advent of the Whompah came along and made the whole project completely pointless. With the entrance being in ICC, the neutral area of RK, it kinda makes sense.
I didn't really want to start a new thread so here we go.
I think deflection mechanics in its current state are flawed. It actually suprised me how very few threads (none) were started on this issue.
The way I see it deflect should be an active ability instead of passive one. Just like Sneak Attack, Aimed Shot etc. By using this ability it would give the user 2-3 sec 'deflection buff' that would raise chance on deflecting all specials to 50%. Of course the more IPs you would have in deflect the faster recharge would become. Capped recharge on this special should be somewhere between 11-15s. Additionaly it should have high reqs in order to cap the recharge so only professions with green deflect skill and some buffing support could make it.
This would instantly:
- fix current issue with PvM as most mobs don't use specials
- add an active element to the gameplay, it would require some precise timing to make it effective vs. AS and other specials
- be less effective vs fast attack, fling shot and burst due to their 6s and 8s recharge respectively. However that's in my opinion a good thing.
- more effective vs other specials (mainly AS) compared to current deflection mechanics
It's kinda funny how you're saying that it's an issue that it takes longer to get a mob down, while simultaneously saying PvM is too easy. In some level ranges players rely on a good weapon/perk setup to get the deep red mobs down asap, so they wont kill them. Deflect can change that, so teams are required. Equals that things are getting tougher.
While the impact on end game stuff might be a lot lower, we have yet to see how much a player will deflect in PvM. Especially prof wise, because on my doc I haven't deflected anything so far in Pande, or while trying LotV with the new "UBT from hell". And I have it maxed.
Taking a long time to kill a mob doesn't automatically make the encounter difficult. Tedious is the word you're looking for.
No it's not.
What is it with people on this forum? You all skipped elementary school or what? Learn to read.
I said, there are lvl ranges where it will make things more difficult. I also said, that the impact on high level is gonna be a LOT LOWER.
Furthermore was the post I was referring to talking about making things easier, so I assumed this was about the player deflecting, so the mobs get even easier than they are now. (Because clearly, the mob deflecting my hits is not going to make anything easier. Not implying it does make it more difficult.)
3hrs? Is that an actual time or just you making stuff up? I think I know the answer already.
All the NT changes as a whole seem really dumb. Basically taking away an entire play style (Defensive focus), while at the same time making other alternatives even squishier, (change on DTN %, and no +max nano pool buff). Basically it seems like they just want NTs to spam doubles in PvP.
All while not taking advantage of local cooldowns instead of long recharge timers like they have been with MAs and MPs.
For that matter how about info for ALL flagged quests? Bazzit, DB Questline, just to name a few. Sort of how we can see our specializations.
Mmmhmm, profession only shops kinda bites, adds a bit of garbage time if I have 2-3 new recruits I can't just go buy 3 diff prof nanos and bag them up to give as gifts unless I relog to each profession transfer credits and buy them.
Recall beacons really suxx, many a time I've fallen off geometry or been stuck and got saved by my beacons. Not possible if I get stuck while a mob is still agro on me. Can't sit, can't beacon, can't cast warp, can't wait 3+hours for petition, WTF.
Well I've been offline for a fair amount of time now because my new laptop is now up to date with modern technology and no longer using my old ( Broken ) laptop which required me to shovel coal in to get it running and the only way I can return other then buying a cheap laptop ( not gonna happen ) I'd have to wait for the new engine but after reading some of the changes that's been made I think its safe to say I wont be returning.
So I guess I'd like you all to bow your heads and give a minuets silence for Anarchy Online and remember all the fun times you shared with the player base, Gone forever R.I.P