Quote:
Originally Posted by
Kintaii
I also wanna take a few minutes to thank Chrisax and crew of the Testlive Squad, who've recently been putting in work on creating a 'floating object/visual error/worldbuilding bug' tool for the team, which has been a *massive* boon for us. His site tracks bug reports created around floating objects and other worldbuilding errors/issues in-game and gives us an easy way to look at visual issues in-game and fix them when we have the opportunity to do so (if we've gotta re-export Milky Way anyway, might as well take care of the floating trees in there while we're at it, after all). So major thanks to Chrisax, Darkbane, Dagget, Phoenix and all the guys who've put effort into the tool - You guys rock. =D
Thank you Kintaii, I'm just glad to help as a 9-years oldtimer who wants to stay on "his" planet. ;-) And, to be honest, all AO players can probably help too at some time with something. Don't think only "others" can. Speak up, let's talk… sooner or later there will be likely something you can help with! Remember the tee-shirt "Still Alive". :)
Kintaii, akso, on a side note to you Devs, as the tool is stable and working well, it can likely be used as the core for another tool for cataloging something else if you want to, and save you some time. Only you can say… As I told Lindelu, I can't promise anything but I'll be glad to help again if you need.
Quote:
Originally Posted by
Keldros
Any chance something like this could be used to locate the mission entrances that have been bugged ever since AI release?
Quote:
Originally Posted by
Dagget
Talk to Chrisax. The dB was originally created for floating objects but can handle other locational glitches.
Actually, the system can do that already and several kinds of things are logged, as Kintaii said. And making some more specific categories wouldn't be an issue.
If you find an issue with a mission entrance please do as follows:
- at the mission point (or as close as you can), do SHIFT F9 to display all the information required for Tide, the world-building software of AO.
It will look like this:
Code:
Extended location information:
- 2702.1, 401.8, 33.4 (2702.1 401.8 y 33.4 610)
- Pf Proxy: Model=51100:610 GS=0 SG=0 R=610, resource: 610
- zone: 1027, area: "Bendelham forest"
Server id: 3908, character id: 50000:227330803, time: 2010-08-11 23:50:26 (UTC)
Version: 18.3.11.4_EP1, map id: 18.3.11.4_03.08.2010_14.46.42, build: 48982.
- Copy all the text as above (it's important you copy everything because data will be parsed semi-automatically in the case it can be batch-processed) and specify the name of the zone (Milky Way, Avalon,…) because it's easier to see it immediately when the person in charge gets the info.
- Report it through usual channels and especially if you have access to test forums use the threads opened there for this purpose
http://forums.anarchy-online.com/forumdisplay.php?f=522
And remember you can meet Bughunters on testlive everyday and help them.
Quote:
Originally Posted by
bitnykk
hgg to chris & testdudes, hope this tool will help, e.g. around sheol's blackholes :D
It's the goal :)
If you have something specific to report about SL geometry, please do as described a few lines above (SHIFT F9 etc) .
Quote:
Originally Posted by
Gaveup
Sweet gogo Anarchy Online players, you guys are awesome and keep the game going if any of you have rk2 alts /tell gaveup for some lub :P
Always been on Rimor. :) And I won't tell you my playtime. It's scary.
And last but not least... I would really like to say how nice it has been to work on this with Devs and Bughunters. Special thanks to Lindelu and Flaptoot who have to endure my (too) long messages. :cool: