Originally Posted by
Solstiare
220 Solitus Nt on the BS, 1vs1:
Soldiers - haha
Enfos - if I can a: get the drop on them and b: not be interrupted for 5 min by one of their teammates. The exception to this is, grudgingly, kink. he gets rooted and left. bah.
Traders - if I see them first, 95% of the time I'll win. If they see me first, I suddenly have no nano, or if I resist their first GTH I'll win.
Agents - how hard depends on their fp. Fp'ed doc is hard, and REQUIRES me geting the drop on them, but I can kill them as a doc if a: I survive the stun and b: my timing is perfect. Any other fp and I'll win 1v1
Advys - Ranged are iffy. Depends on if their perks are up or not, really. Melee is hard to kill, But doable if I can get them rooted and stay out of range. Requires them running out of deroot perks and me lasting long enough to burn through bio and their nano. Ranged usually win, melee take so long to wear down I usually leave them rooted and move on to something easier. Fun to catch with all their def perks/deroot perks/etc down and trying to hide for a min.
Mps - I either remove NSD or resist it. Once that is sorted I'll win, then kill that #$%&ing healpet.
Engies - depends on if they are using freak strength or not. If they are the pets maul me. If not they fold up once I burn through bio.
Keepers - once rooted and bio is burned through they die. Often easier to kite if they have SD perked. The lost AR for being hard to root means I'll evade enough to live. They were hell pre s&d adjustment.
Fixers - LOL
Shades - If they can get close enough to stun me I'm gonna die. If I see them coming they are going to die. Simple enough.
Crats - at max range, they will usually be near dead by the time I get feared. The only one I ever had trouble with is puzzy, due to his almost always running in a pack. Never fought Sterva.
MAs - They often open with red dusk. Which does nothing to me (<3 coolant sink). The bow/spear swappers are irritating, but unless they brawl stun me its 95%+ in my favor.
Docs - Oh hell no. They can't kill me, and I can't kill them. So they get rooted and left, or rooted and held there so they can't heal their allies. UBT is irrelevant to me.
Other NT's. The only one I consistently lose to is Hacre. Masta is an even fight untill MR gets tweaked down. Everyone else it depends on who gets the drop on whom, what level they are (<218 is going to lose) and if the right perks are up.