Originally Posted by
crattey
Actually, more like, 'Rihwen and Carlo are a bitch to get, yours are a bitch to cast'. But since those two aren't actually related in any way, much like the OP's...
The reason engi pet reqs should go down is because it's a foolish thing when a pet profession has to swap armour around to cast their pets. Endgame symbs and maxed out skills should suffice.
Unless of course, they ever come up with a weapon that suits tradeskills and nanoskills, in which case the engineer actually has any benefit from wearing scouts or something similar. Nano casting reqs could be determined from endgame symbs, maxed out skills and a fwe pieces of scouts, or rather; stay the way they are now.
Said the same thing over and over again; FC forces engis/crats/etc to wear retarded setups in order to be the least bit effective at actually hurting people. The least they could do is match our intended toolset (nanos, etc) with that, or, radically change our weaponry to fall in line with the supported skills we have.
But first, we should all buy another broken boosterset <3