blithering drivel filled rant
hey guys
Lotsa different opinions out there on the patch, most hate it and the rest are excited, me? Im indifferent atm, new challenges are great and are there to be macked on, but ..
In regards to everquest...
It IS thoroughly ludicrous Funcom is taking people who are barely able to kill Nagafen (Tarasque), and giving them things to kill like Lord Seru (Vivyan), before making available the vital balance in classes, progressions in powers, skills, and equipment needed to do so.
I'd bore everyone, myself included with a discection of just how sick Funcom is biting ideas here, in vein efforts to renew an interest in its sub par product, And how WRONG, lol how comedically wrong theyre going about it. Wont do that though I wont be *****ing. I dont even have a problem with what theyre doing, I just wanted to touch on a few things in the thread.
talk of strategy, hehe. (I think the first talk towards the topic, somewhere in the thread was with something about ch chains, and that reminded me of the avatar of war somehow, and that in turn, reminded me of this...)
..Theres strategy, but not room for too much strategy involved for these types of encounters in ao, Mostly for 2 reasons : due to underdeveloped (sometimes over developed :p) and undertuned professions. Also, the lacking of interclass dependency plays an extremely overlooked role into it, I wont delve into that atm though. But where in eq, every class had a distinct role to play in strategem (hell even in a casual experience getting group), Here, Its nothing more than timing, luck, and sheer zerg/guerilla forces that determine ALL victories. (has this been disproven anywhere? anyone? ) (also, some can contest the same as eq, for zerging, sure, i guess that depends what guild you were in, but the point is not that. Point is, eq is eq.. and ao couldve remained ao, instead of this interpolation of high end gaming in a setting that isnt equipped to house it. ;p)
Saving time and speeding up a bit.
Basically, Now to mack and defeat certain mobs, you'll need eq strategy, organization, communication and class discipline, but only while playing AO. And that, AO players are not predisposed to having, Due to the nature of the game since its inception. Its like fitting the circle peg into the square peg-slot, sure you can wedge it in there, but somethings missing.
Now with this... evolution/de-evolution here,.... At least in eq, the formula was ...at a minimum..., perfected and implemented with far less flawed execution. There certainly lacks a desire to challenge the terrific game play here *ducks* and clever boss encounters here, to prove youre the best or, competent enough to tread where only gods do, though. There isnt even the core feeling of greed for the item the "boss" drops. ya know? ....At least to my desensitized eyeballs. But who am I.
(heh, a large amount of bosses werent even itemized on patch day, giving those rare few who did achieve more than the rest.. absolutely no type of rewarding, sense of satisfaction, prestige, nothing... wtg, outstanding and refreshing way to hook players and keep em playing, There we have at least ONE idea that wasnt ripped from eq's dev team :p I wont even go into the level of reasoning required to understand fc's layout for their class specific ring quests ;p )
All in all, what fc is trying to do here..... just isnt able to be built with the materials it has to work with.. In order to make these things unfold dopely, Theyre going to need to do what essentially they dont do, Work on the game.
Ipsilon, rk2.
**edited a few things .