Originally Posted by
el33tist
I think the problem is much bigger than it's led on to be in this thread... it's also not just a problem that 'picks on' melee professions... it affects everyone playing the game... melee are just more likely to notice it given, then proximity of their attacks... a ranged user experiencing the same problem may just think they are at 42 meters rather than the fact that they are really at 35 meters....
Through six years of playing, I have on MANY occassions been playing a ranged profession and had a player standing right next to me and been able to shoot them because they are out of range this has occured most often at Notum Wars PvP. I have also been getting the beat down on me, by melee professions while standing at what on my client shows as the back off the pack of omni, far away from any clan.
The solution you suggest is as unfair on the other side of the coin.... the player whom is running away from you, who sees himself on his screen as quite a few steps from you is still getting beaten by fists. They may even have you as synched incorrectly and see you as further than 40 meters away....
Synch issues work both way.
Funcom needs to dedicate resources to figure a better lag free means, by which to handle Synching and PvP. Even if it doesn't fix the lag... synch issues can be very frustrating... as all the posts above have a heavy sense of frustration
The suggested fix, may make PvP more fun for melee professions, but is a nerf to all ranged users and most specifically ranged support professions that are foreced to rely on a toolset that requires them not to have to tank damage.
It does make it impossible when you client doesn't know where your opponents are in multi-player combat. Regardless of whether you are the ranged opponenet showing the melee opponent well behind you and yet still getting beaten.. or are the melee opponent who's screen shows you standing on top of the ranged user and yet can't hit them....