level rrequirements on armor...
This might be slightly off topic, but...
I was quite pleased to get a pair of kick of the spirit boots from boss mob a couple of weeks ago. This was a very challenging, for us, ql129 mission. The boots have a L124 restriction on them.
Now I'm a mere L80 MA atm, but have invested tons of ip in my abilities and keep agi/str/sta at least partly implanted. My point is, by the time I reach L124, these boots will be little more than an underpowered status symbol. Even without getting ability buffs I could pop these babies on in the next couple of levels. Sure deflates the excitement of finding a unique item when you realize it's completely useless.
Why do you bother putting items in that will be obsolete before you can use them?
Re: Part three of the drama
Quote:
Originally posted by Maximilian
->Kajpin: No it is not off topic. Level restriction on what ever is the topic.
My main issue: High level Pistol buffs.
Summary: An utter joke.
Besides the ubiquitous Wrangles there are three nanos to be regarded:
Code:
Nano formula Prof line ql lvl Buff PM SI NCU
B. Plains Wanderer Adv 199 169 195 100/25 784 784 44
B. of the Pistolero Adv 199 142 145 87/17 661 664 37
Extreme Prejudice Eng 207 139 - 120 648 648 43
Without any further explanation, this is a slap in the face. Not that our new buffs are clearly weaker than the highest available one, no, they are self only and level limited. Already the weaker one needs more skill than the Engineer buff and is restricted. :(
Why has a buff, that is suppossed to be the top of the line (Plains Wanderer) almost 140 skill points more than a superior non self buff?
I play an Engi as well (homo nano), and it is unreasonable to assume that an Engineer will be able to cast this buff by himself at level 139 (both skills are dark blue - 12 point skills), but we all know by now, that at level 150 it is not that hard to get a nano skill buffed by 300+ points. And by then, I think I will have 350 base value anyway. [Side note, the first ones to be able to cast this nano are the Agents, btw.]
You know, the only thing that is going to happen is, that Extreme Prejudice is either removed, downgraded or a level restriction is put on - sigh.
I can only repeat what others have said.
- If you can't control OE by your actual means, expand the rules to other/all items, don't put level restrictions in game. Nothing more frustrating than having an item, fulfilling the skill requirements and then have to wait for x levels until I can use it.
- This is a skill based game. Don't drive it to level based one.
- If we wanted level caps - we would have played DAoC.
- If you think level restrictions are necessary, rework them and make them reasonable. Specialization should be rewarded, not punished.
I plan(ned) to post something about the new damage shields as well, but I don't know, if I am going to invest the work.
So long,
Max(imlian)
P.S. Ehh, always open for discussion.
That's not entirely fair to compare the Engineer pistol buff to the Adventurer pistol buff. The engineer buff only does +120 to grenade and pistol. The Adventurer buff does modify more skills. This is not an arguement for putting a level lock on it in any way. Don't misinterpret that, please. But the Adv buff is better than the Engineer buff. And I'd have to further wonder if the 2 stack. If so, then that means an Adventurer can have his pistol skill buffed higher than anyone else + bonuses which would be another arguement for making it harder to execute.
Again, I say making all nanoformulas require base skill amounts and having buffs to nanoskills modify the nanoformula's effects is the only way out of this while preserving both meaning for breeds and for buffing professions. And I think it's worth the pain and effort to implement a system like that, both for the long term balance of AO and to ensure meaning for breed differences/buffing professions.
Why no response Cz? :D
Re: Re: Part three of the drama
Quote:
Originally posted by Kuroshio
[B]
That's not entirely fair to compare the Engineer pistol buff to the Adventurer pistol buff. The engineer buff only does +120 to grenade and pistol. The Adventurer buff does modify more skills. This is not an arguement for putting a level lock on it in any way. Don't misinterpret that, please. But the Adv buff is better than the Engineer buff. And I'd have to further wonder if the 2 stack. If so, then that means an Adventurer can have his pistol skill buffed higher than anyone else + bonuses which would be another arguement for making it harder to execute.
Huh?
Since when, at level 195, is anyone gonna need +25 fling? O.o
I've *never* had to buff fling. Fling for Advents is green, and always significatly lower than the primary (Pistol) req. Meeting the Fling req is never a problem.
-Jayde
Re: Re: Re: Part three of the drama
Quote:
Originally posted by JaydeStargunner
Huh?
Since when, at level 195, is anyone gonna need +25 fling? O.o
I've *never* had to buff fling. Fling for Advents is green, and always significatly lower than the primary (Pistol) req. Meeting the Fling req is never a problem.
-Jayde
Plus damage modifiers to almost all damage types and a perception buff. Doesn't matter if you don't have a use for those bonuses. They do have to consider that someone else may ;)
Re: Part three of the drama
Quote:
Originally posted by Maximilian
->Kajpin: No it is not off topic. Level restriction on what ever is the topic.
My main issue: High level Pistol buffs.
Summary: An utter joke.
Besides the ubiquitous Wrangles there are three nanos to be regarded:
Code:
Nano formula Prof line ql lvl Buff PM SI NCU
B. Plains Wanderer Adv 199 169 195 100/25 784 784 44
B. of the Pistolero Adv 199 142 145 87/17 661 664 37
Extreme Prejudice Eng 207 139 - 120 648 648 43
Without any further explanation, this is a slap in the face. Not that our new buffs are clearly weaker than the highest available one, no, they are self only and level limited. Already the weaker one needs more skill than the Engineer buff and is restricted. :(
648 SI/PM - there is no reason to get 272 points of buffs to cast Extreme Prejudice. It's just not that good. Lets say just mochams... 480ish SI/PM is nothing you will want to do as an engie till you are well over 150, and selfcasting is very brutal. Be careful about assuming that nanos in the database are being used in practical instances. There are two engies that I know of that self-cast Extreme Prejudice on the entirety of RK2. Level reqs are odious, but sometimes nanoskill reqs are odious too. :)