Re: Community answers - part 2
Quote:
Originally posted by Cz
New items being boss MOB loot
The question is of course "why?" And the answer is to encourage social interactions; e.g. teaming and trading. Some ways to get these items are:
- Team up for team missions or outdoor camp bosses
- Hunt camp bosses alone
- Team up with to get a team mission, then complete it by yourself
- Trade with other players
- Ask friends and people in your organisation to help you out
Most of those require at least a little bit of social interaction, and that - I think - is not too much to ask. Yes, many people choose to go solo only, but then they will have to do some trading, or simply pass on some of the items available. Being social should have benefits in a multiplayer game.
Now, I expect a discussion on this, so please state your views calmly, and I will look into setting up an own thread for it if needed.
- Yes but why force a few out of 12 professions to do this? Where is the fairness?
- Why are Adventurer and Fixer class-fixes being tossed in the same pan as class bonus issues? Are you planning to do this to all 12 professions?
A long and well-discussed feedback/suggestion thread started more than 2 weeks ago which so far has been completely ignored by Funcom - Rather than repeat everything, here's the thread link:
Class-fixes should never be put on the same level as class-bonus issues
http://forums.anarchy-online.com/sho...threadid=31252
Kindly answer that topic because it's long overdue on FC's part.
Or do you want us Advys to continue thinking that you do not care? That IS the impression FC's non-response and non-action have pressed upon us for so long. There's no point setting up Forum Professionals to gather input from players when you DO NOT respond in return. Communication is a 2-way street, only then can something further be done to make it effective communication.
Re: Community answers - part 2
Quote:
Originally posted by Cz
- Team up with to get a team mission, then complete it by yourself
If it is appropriate to do as you have mentioned above--if soloing team missions is acceptable practice--then I respectfully request that the requirement of having to team with someone to pull team missions is removed, to allow for anyone, at any time, to be able to pull a team mission, without the requirement of having to be teamed with another, first.
Quote:
Originally posted by Cz
maybe all people who want to team already do so, but then those who go alone make that choice and forfeit some of the good stuff they could get. If you really want to play the game as a single player game, you will miss out on some parts of it.
Does one have to interact with other players in the context of combat to qualify as "player interaction" and not being like a "single player game"?
It appears that teaming up in combat is an absolute for the definition of "interaction". What about the non-combat time spent in game, talking, interacting, "partying" with others? What if it's a player's personal preference to solo hunt for a few hours, and then spend another few hours interacting with people in a social setting?
"Punishing" a player by "forfeiting some of the good stuff" because he/she chooses the way in which they interact with the rest of the player base appears inappropriately restrictive. If a person prefers--or for a number of reasons, if it's their only available choice--to solo, they should also not feel "punished" for that decision.
Please consider the full spectrum of players, and their personal decisions and preferences for how they interact with other players.
Please consider this: Soloing IS a viable and appropriate methodology, and it should not be "punished".
:) Take care and be well.
So is solo mission'ing done?
If you choose not to add any new items to solo missions, then why would people want to do solo missions? Other than to get a token, I see no benefit at all.
If you are really concerned about Third Party Programs (aka. ClickSaver) make the time between mission rolls 30 seconds, instead of two. Sure you'll get a ton of whining, but you have to make the game enjoyable for those that do not wish to team.
I'm not saying add all loot to solo missions, but you could at least give us soloer's something to run missions for besides a token.
Thanks,
Mediccus
What's wrong with toys, and going home?
LostBoyJim, nope. Still around, working on content for the next thread of issues.
Re: The loss of IPR Reset with no warning
Short patch notice
This was a big issue with 14.4.2, as people lost their chance at the full IP reset. We have talked internally in Community, and with others, and we will try make sure we have all patch information as soon as it is ready, and hand it out to you just as quick.
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Would it really be THAT huge of a deal for FC to turn this option back on for a week or something for those of us who were waiting for the bugs with the IPR Reset to be fixed before using it?!
My family has cancelled all six of their accounts of this issue. We waited a long time for is (our "newest" account is from last September) and decided to wait a little longer after we heard all the horror stories, then BAM! Option gone, no warning! :(