Alpha sucks!!! I have a better solution
Wouldn't it be great if people weren't so greedy as to need alpha? Alpha cuts strikes back at player greed but causes other problems:
- restricts tactics .. if the team spits up alpha doesn't work well.
- if someone dies and is still in the team, those loots go to waste.
There is a fixed number of chests in a mission. I propose that when looting is set, each player in the team is allocated a fixed number of chests. When a player hits his limit, he can not open any more chests. Sure, someone could just loot until his limit, and then leave .. but then at least the greedy twit is out of your hair and has shown his true colors.
/me smiles.