reall life 'Links,' 'Bau', etc.
In this way, there could be reallife Baus, Waitts, Links, Ravens, Sids, etc. who were geniuses in designing guns or armor, instead of just in the descriptions of our favorite armour.
to get XP or not to get XP that is the question
In my opinion a better way to implement "exploration xp" would be to provide a mapping tool and crystals similar to some of the other skills. When you load a crystal into the mapping device you are given a mission to "find the localcalized terrain data access terminal". The mission will have a short duration of maybe 30min to 1 hour. The mapping device will not work for an area you already have a map for and during the "mission" time you cannot leave the zone or the mission ends. Once you use your mapping device on the terminal it returns a crystal of mapping data which you can then use again on the mapping to to get another "mission" , and so on until you have "filled" the crystal. if you really wanted to be a bastard and force them to walk it... you could make the mapping tool once used take the vehicle slot and once a crystal is loaded be "locked" for 30 minutes or until you zone. That way they would have to sit in the zone no matter how fast they could move for at least 30 min before they could use the data terminal to get the filled data crystal. When done you would get a map crystal with very low navigation requirements. When you complete each "mission" a xp reward will be given.
3 pages of posts and no whines. flames and trolls!
Dev team should take notice just because this has such a positive response.
I love the idea of a trade nano, tent, or macro. That would be very cool indeed. Maybe have particular places outside of the cities or in mission like zones where these things can be used, like a farmers market or bazaar. Maybe have shop computers at these locatios where a few items can be placed for sale by players(for a price, player interaction should be rewarded more, this game is antisocial as it is)
Exploration could reward us in other ways, like say items that can only be found/made by searching Rubi'ka. Kinda like rares were in UO, a symbol of greatness that imbalances nothing (like the obscene rarity of the new nano crystals) yet adds more depth to the game play.
Unfortunately...
I do remember back in early development it being stated that killing was going to be the main way to gain xp because tradeskills and the like are too easily macroable. IMHO the absurd cost and rarity of trade items kinda negates that possiblity. I'd like to have a character I can just chill with (like a blacksmith at the forge in UO) and still be a viable tradesman but I have a feeling that they want to slow down people from leveling and not increase it because once people are getting up higher they are getting bored.
All the more reason to add more depth and content to this game! We need more to do then just kill, regardless of whether it garners us xps. AO was suppose to be a groundbreaking 2nd generation MMORPG but its only another level treadmill like EQ.