Reposting thios where it belongs
I take risk to get my xp anytime! Risk being killed by hostile mobs that is. The risk to be killed by PKs is totally different and pure grief playing (scanned PKs killing others without risk). Forcing PvP on MMORPG players who just want to play the game their way is simply a bad business decision on FUNCOMs side. It has absolutely nothing to do with roleplaying and gets ppl frustrated who want to enjoy the game and not deal with schoolbully stuff.
Right now FUNCOM seems to think that PvP is a normal game element that can be used to control and influence things in game. They dont get it that ppl wont take such things when there are alternatives.
I can see Verant laughing at what FUNCOM is doing here
The game is based on xp, stats and items. PvP is an add-on thats just an annoyance to some cause there is no real purpose for it in that environment and certainly no roleplaying. On top of that the fact that you can scan and only unscanned peeps real risk anything offers plenty of room for grief in AO. Verant understood that PvP and carebears dont mix. Letting one side enjoy ruining the game for the other side makes for muchos unhappy customers.
Perhaps they have to learn the hard way tho. Wont be too long now.
Val (d00dz dont roleplay)
AO today...I don't like the idea....
But, later in the storyline and with more content added, I think this will be enjoyable.
I can't wait to see battles of teams in a 25% zone with some guy running around trying to loot everything for his team, while in a fight. Then he gets killed, so someone else tries to loot him from the other team.........finally, the last one who survived gets ganked by someone who was camping the teams and waiting for the last remaining player with all or none of the loot...........WEEEEEEEEEEEE.
Seriously, I can't answer this post until their is a real need for PvP content in the game (conquering outposts, etc).
Kyana
Re: AO today...I don't like the idea....
Quote:
Originally posted by Kyana
But, later in the storyline and with more content added, I think this will be enjoyable.
I can't wait to see battles of teams in a 25% zone with some guy running around trying to loot everything for his team, while in a fight. Then he gets killed, so someone else tries to loot him from the other team.........finally, the last one who survived gets ganked by someone who was camping the teams and waiting for the last remaining player with all or none of the loot...........WEEEEEEEEEEEE.
Seriously, I can't answer this post until their is a real need for PvP content in the game (conquering outposts, etc).
Kyana
Hehe it does sound like fun but won't happen that way, only the person that gets credit for a kill can loot, and they only have about 1 min to do it, the time it takes your items to hit the reclaim. I think this will have a very insignifigant effect on PVP overall, and it will be fun, if only I could decorate my apartament in pinkies.