Re: see, this is the part that worries me
Quote:
Originally posted by Krokus1
....when this initially happened, they added the nano init penalty to the "new" scopes...like a slap in the face..it wasnt enough to remove the old ones and just put in another that had a different curve...
There is no penalty to nano inits anymore when the QL get up to QL250 version ;)
Re: Re: see, this is the part that worries me
Quote:
Originally posted by Xeni
There is no penalty to nano inits anymore when the QL get up to QL250 version ;)
correct, however, every scope (even 249) below 250 has it...and im in a 3% llts, not a 8% VE...i guess you missed that...its a major setback that the llts doesnt have, at any crit chance or QL
what i would like to see:
an option for the reskilling of your character if you used an old school scope.
a comment as to wether mob ac/health or fast weapons will be looked at. a note that this is done before shadowlands hits would help but just stating THAT it is looked at would be an immense relief.
increasing the armor level / health on opponents has been the quick and dirty solution to draw out combat in all mmorpgs that use a system based upon levels.
drawing out combat does not make it more challenging/intense and certainly not more fun.
now players are using weapons and armor close to their level and weapons appropriate to their class the field is open. do not fudge this opportunity please.
if you cant find any way to deal with it at least increase the xp reward from solo missions because if you are NOT with a team it takes ages to chip down a mob regardless of weapon type you use.