Personally, I look forward to it...
I suspect the OE patch will be problematic, and I suspect they will end up having to tweak the numbers... but...
I think there is value to the concept. Given how atrocious the game was last summer and how much better it is now, I'm willing to cut them some slack and give them the benefit of the doubt. I know how hard it is to do the kind of balancing they are attempting, and I'll do my best to support them as long as they are heading in the right direction.
I think Lilith pretty much hit the nail on the head, so I'll just leave it at that.
ok Garzu... its time to ridiculous
Garzu,
Besides completely making your posts seem farcical, one sided, and logicly incorrect, you still have a point, granted hidden deep within personal biases, and ignorant hostilities.
People, in my opinion, are thinking to near sighted about the OE patch, and YES YOUR PET WILL COMPLETE A FIGHT. i'll agree that OE'ing isn't for everyone, and it takes a lot of time and skill [(if you don't cookie cutter yourself in doing so) a few web pages will show you all you need to know] I personaly OE to an extent but all within my own abilities.. yes it took quite a few stepping of implants to get, and as-loads of cash, but i did it at a good while ago 20th level or so, and kept it up, no help in cash or friends .. AND you will still be able to do that.. but the debuffs is a major issue. but to that in a sec.. I do agree that OE'ing is a good part of what makes a character, If you didn't take use of some of the exploits to do it, that is just cheating, but mainly its the INSANE OE'ing that this will mainly hurt, which i don't care, i'm not running around with a ql200 gun or anything, but then at the mid/upper mid levels there is a certain amount of OE'ing that is good.. Some solo play is nice. and being at least able to kill that yellow con mob does help.. besides there is that colour thing, a red mob is SUPPOSED to be hard, if it kills you.. it was meant to! but make sure that it won't be affecting too strongly the solo player on a reasonable lvel per level basis. (guess we have to wait for it on Test to find out)
Debuffing: Ok, here is where i have the main issue. Trader, MP, whatever makes no diff on the class. Lets take a weapon (mausser) say you are Lvl100 and by belief a ql 100 item is at 'your level' your SMG skill is 500 (+/- a few) with ql 100 implants (+/- a few also) comes to approx. 630 smg skill.. the ql 100 smg is only 407 for Mausser, but at 630 you can easily fit a ql 140 (570 skill 428 burst (which should be about 500 w/ implants)) and you might be able to squeeze into a ql 160 with just minor supressor and expertise (651smg / 489 burst) now and this is not even being wrangled. granted it would require judicious use of skill pnts etc etc.. but albiet relatively possible (granted my num's may be off a tad, but they are more relative for sake of argument) now u squezze into that new fine tuned Mausser, and whola you are technically not OE'd right.. after all you can wear at least some of the implants normally (some maybe with a little luck or nano's) so lets go with ql160.. now you get ransacked for say even 105, (Ransack Advanced QL86) 657-105 = 552. well if you used that 160 u are at .848, or 16% OE'd. still in the clear. but for argument and you use a similar QL to level that'd be Plunder (weak) 657-125= .817.. 19% OE'd you are STILL ok! granted you are real close. but if those extra points they get from your royal hosing allows them to get off Divest Skills Minor 657-136=.8003 you have now hit 20%. so you take a 25% cut in dam (ql160 6-276 damage) - 25% = *4.5-207* .. well now you ahve a problem.. but look at the damage on that QL 140 we talked about a min ago. (6-244) hmm now.. wouldn't it have been wiser to maybe take the ql140... but lets see the QL 100 (5-178). BUT this example was using a QL based on Level of Nano NOT taking into accounts implants etc. This is more of a case on PvM. now PvP the Trader would have a good bit more in skill and might have been able to start with that deprive skill slapping you down into OE from the get go. And whats the Burst you got off soon as the trader attacked good for? that'd put a good number on the defensive right there. (deprive Advanced (-95 skill) and Ransack advanced (-105) = -200) That would put you into .702 or 30% OE, not enough for the -50% range. so you are at least ok there. and the (ql 140 (using ql 160 req's)) = .824 or only 18% OE'd which means YOUR NOT OE'D.
so whats all this mean.. too bad i've never been one to take the short story... All that time and money invested into the Implanst was a Waste of Time and Credits! you might think. well no.. you can start with a QL 140 doing a considerable bit more than the 100, and NOT be affected by Debuff's or go with 160 and face the consequences. but Either is STILL better than that QL 100!! hell even that (QL 140) - 25% = *4.5-183* and hell it'd take a much higher level creature player to stack the debuffs (granted if in my memory only th highest levels actually stack) so you are still in the clear using a much better weapon than your base level.. but now is it enough to kill the creature/player you are fighting??
This was justa numbers game.. and in turth unless you are UberOE you shouldn't have too much to worry about.. granted if all my facts were correct, and please post any info if i missed my nums.
Now Granted thats Just Weapons.. Nano's are a diff story entirely.. and can become unusable (which is Garzu's point and where i originally started) but after this article i'm too tired and ready to kill something... so someone can take it from here
Re: Re: Re: Re: I dont like t scooby
Quote:
Originally posted by Lilith
Err... if you want to make leveling take longer, it's easier to modify the xp gains, or the xp thresholds... on the other hand, leveling was too fast for some people : exploiters who gained level 75-140 in a week, and overequippers steamrolling the mobs of their own level, going after mobs that are red...
The concept that the ability to solo red-conned mobs is only available to someone who overequips, is not only flawed but complete nonsense.
I play a nanomage MP who has not a single bit of overequipped armor or weapons and I use only pets which I am able to self-buff to cast. With the use of my pets I am able to solo mobs that are 40 levels above my character level, and I am often able to take on multiple opponents if I am lucky. In PvP, I die to greenies even when they are underequipped. Root the pets, gank the player. Do I *****? Nope, nor do I PvP when I have a choice.
I am 110% against this patch even though I will be for the most part unaffected by it, at least until I am debuffed. This is a startling difference from the average poster who says, "I won't be affected, I'm all for it." I see the patch as what it truly is; the begining of a long series of nerfs aimed at making character advancement an even more tedious task.
Wow. IPR? Absolute crap. The trouble I have to go through to equip my implants isn't worth the benefit of freeing up 100K IP. But I understand why the equipment needs to be removed... It would have been more difficult to program a few lines of code to determine base stats as opposed to modified stats; and a ploy to get exploiters to remove equipment that they should not be using.
Has anyone calculated the number of bugs that plague the game? Each patch introduces new bugs and exploits into the game, why doesn't anyone else want a game that works? Fix inventory bugs by saving a character in the database after every trade, fix the trading of nodrops by REMOVING the concept of nodrops. Fix those annoying nanoformula bugs... The list goes on FOREVER. Once game-play bugs are fixed, then tackle gamebalance.
There is countless other issues
That should be adressed before this IPR and OE scheme.
AO is so bug ridden that imho this is what should be adressed
foremost.
How about doing an effort to make the servers stable,
to the point where you dont have to run for cover if
there is an event running.
When it comes to designflaws and bugs theese are all over
the place and wont take it upon myself to compile a list of
thoose as I am certain FC have a good idea themself.
It is about time AO comes out of beta stage.
*my 2 cents*
Re: Re: Re: Re: Re: I dont like t scooby
Quote:
Originally posted by Heart of Evil
The concept that the ability to solo red-conned mobs is only available to someone who overequips, is not only flawed but complete nonsense.
I play a nanomage MP who has not a single bit of overequipped armor or weapons and I use only pets which I am able to self-buff to cast. With the use of my pets I am able to solo mobs that are 40 levels above my character level, and I am often able to take on multiple opponents if I am lucky. In PvP, I die to greenies even when they are underequipped. Root the pets, gank the player. Do I *****? Nope, nor do I PvP when I have a choice.
I am 110% against this patch even though I will be for the most part unaffected by it, at least until I am debuffed. This is a startling difference from the average poster who says, "I won't be affected, I'm all for it." I see the patch as what it truly is; the begining of a long series of nerfs aimed at making character advancement an even more tedious task.
Wow. IPR? Absolute crap. The trouble I have to go through to equip my implants isn't worth the benefit of freeing up 100K IP. But I understand why the equipment needs to be removed... It would have been more difficult to program a few lines of code to determine base stats as opposed to modified stats; and a ploy to get exploiters to remove equipment that they should not be using.
Has anyone calculated the number of bugs that plague the game? Each patch introduces new bugs and exploits into the game, why doesn't anyone else want a game that works? Fix inventory bugs by saving a character in the database after every trade, fix the trading of nodrops by REMOVING the concept of nodrops. Fix those annoying nanoformula bugs... The list goes on FOREVER. Once game-play bugs are fixed, then tackle gamebalance.
Quote:
Originally posted by Lilith on page 23
Debuffs bringing you down to the level of OE, when you are not OEing in the first place. So you take a triple penalty:
- You are not OEing, thus you use borderline outdated gear.
- You get debuffed, your skills drop drastically.
- You are now under OE rules. So you get a second 'debuff' for being overequipped.
This goes beyond the initial design of the game. That OE wasnt intended to go that far was one problem. But debuffing should not trigger OE penalty. General debuffs will not be more useful, they will only negate the generic buffs; 20 points might be powerful for a level 1, but at level 100, its a joke. Real debuffs past 50 start hurting everyone as soon as they trigger the OE code.
Other than this, I am all for the OE patch. It was needed.
Check my own quote... I think too that debuffs should not trigger the OE code. But OE has been over abused. So yes I would prefer losing control of my pet if I am debuffed, it doesnt make it that much different than a rooted pet. And if the patch goes live and the game's out of whack because ot the debuff/OEtrigger, it will be on a patch planning soon enough.