Ahh, so you'd prefer the downward spiral to a boring shallow game where
every class is only marginally different from every other? I see...sounds like you want a real fun game that would provide years of entertainment and deep character development.....not.
Quote:
Originally posted by D.Shaffer
Balance by ADDING just creates a rampant upward spiral in power. One class gets something added to make them more powerful. Everyone complains because they perceive that this class is now more powerful or better then the others. This leads to other classes getting more powers and abilities. Since everyone's more powerful, they increase the power of the mobs to compensate. First class again screams about being to weak. Repeat the cycle. I'd rather they lower everyone equally, yes.
Oh, let me see...this is SO hard...FIX MAs, don't NERF everyone else...
Gee that was difficult wasn't it?
Quote:
Originally posted by Tomasin
Whats up with this crap people are saying this fix will make everything stale and boring, or that its the lazy trying to punish the achievers, etc...
Is it too hard for you to comprehend that certain classes simply CANT compete under the present system? Its not about making everyone on a level playing field, its about giving everyone an oppurtunity to succeed, and right now thats not possible for a few professions.
When you can show me how an MA can overequip his fists, then I will back off and say you are right and Im wrong.
MAs are the masters of minimum damage right now. Their skills cap at lvl 82 and dont go up again til 100, that puts them 18 levels behind the pack to start with, and no buffs can make up that difference.
For a class that is supposed to do the MOST damage over time, its pathetic what little damage they do compared to the over equipped classes.
There are two ways to fix that, either increase MA damage (which I would be ok with) or take away some of the effectiveness of overequipping. The problem goes beyond MAs and their ability to overequip, or lack of I should say. NTs are another class that doesnt rely on weapons to do their damage. Overequipping effects them also. So Funcom has brought to the table the idea of tweaking overequipping some to remove the ability to go beyond what was intended. They never said they would remove it, and as some people pointed out here (as many of you continue to ignore) the changes will have almost no effect on anyone over 75, but will severely cut down on the twinking of lower level chars.
Anyways, the changes they proposed are actually pretty moderate if you would actually take the time to think outside of the box for 2 seconds. They wont change things at all for agents, enforcers or soldiers, etc... who can equip well over their level without wrangles and such due to their own buffs. But what it will do is give MAs and NTs a chance to compete, cause really, thats all they want.
Re: Ahh, so you'd prefer the downward spiral to a boring shallow game where
Quote:
Originally posted by Zuleica
every class is only marginally different from every other? I see...sounds like you want a real fun game that would provide years of entertainment and deep character development.....not.
*rolls eyes* And blindly insulting the vast majority of users who seem to favor the change (Which they do going over the bboard threads and counting) is going to sway them in your favor too huh? Guess what people? You might not like it but the majority of people playing the game arent the hard core, 24 hour a day, spend hours figuring out what to do next players. They're the normal working stiffs who play maybe an hour or two a day. They outnumber you and thus send more money into Funcom's coffers. Who do you think Funcom is more apt to listen too? You want to change the minds of the player base, insulting them isnt going to do it.
No, I DO want characters do be radically different. I dont see that NOW. And I dont see how the overequiping bug is going to make it more or less so. The overequiping 'fix' will lower power levels across the board. Every class will have to make SOME sort of change in tactics as will the mobs. I have yet to see someone clamoring for variety. What I have seen are people saying 'My profession sucks in such and such! Makeit so we're equal/better then anyone else' I want variety in ability and new abilities, not increases in the ones that are already there.
I'm over 75 so please explain to me HOW this is "almost nil"....
I DID read the proposed changes and calculated out exactly what ql my current Vektor would be equivalent to. Supposing I managed to maintain one drain (I'm a trader), I'd be hitting for the same damage I did when I WAS level 75...and I'm now level 97. Hmmm...let me think...is this "almost nil"?
Quote:
Originally posted by Tomasin
Obviously not. I havent seen this many knee-jerk, mis-informed replys to a well thought out and reasonable idea in my life.
Its pretty sad really, people cant take the time to actually READ the proposed changes, and automatically come here screaming "the sky is falling, the sky is falling." Well Chicken Littles, if you actually read and thought through what was proposed you would see its impact would be almost nil for anyone over 75.
But No, we gotta deal with all these knee-jerk reactionary posts.
Re: I'm over 75 so please explain to me HOW this is "almost nil"....
Quote:
Originally posted by Zuleica
I DID read the proposed changes and calculated out exactly what ql my current Vektor would be equivalent to. Supposing I managed to maintain one drain (I'm a trader), I'd be hitting for the same damage I did when I WAS level 75...and I'm now level 97. Hmmm...let me think...is this "almost nil"?
How strange... considered you have reached the skill caps 17 levels ago.... How do you expect to do more dmg when your skills are capped? LOL
*rolls eyes right back* Guess what smart guy? I work a full day every day and
have two kids. I don't power level AND I'm certain I come no where near the 'over-equipped' state that alot of players do. BUT, I still like to have that freedom to attain greatness in the little time I actually HAVE to play the game...which, by the way, IS only and hour or two each day.
I'm not uber. My implants are marginally higher than my level, same with my armor. I am a trader though so I equip the VERY best weapon I can. That's how I SURVIVE in solo missions...it's the ONLY way I survive in solo missions.
Now you might say to me; "They will lower mob difficulty." and that's all fine but my weapon is also my differentiating factor. That I CAN equip way beyond my level makes me DIFFERENT. Take that away and I look and fight like every other class. That I can equip way beyond my level gives me the FREEDOM to try alternate weapons. Take that away from me and I'll be back to the good ole reliable Vektor. Sorry...I see this as a drastic RESTRICTION of my freedom and my ability to differentiate myself.
I'd like variety also and I don't see how narrowing the range of the ability to equip adds to variety. I LIKE the fact that there are players SO much better equipped than I am. Quite honestly it doesn't bother me in the least that some uber twinked players 'owns' me in PvP. If I go into PvP poorly equiped and prepared I deserve to get killed quickly.
All I'm saying is try adding content and increase abilities of under-powered classes to 'balance' things. The MAs complain that they do minimum damage SO why doesn't Funcom work on that issue DIRECTLY. Instead they propose changes to LOWER the damage output of most everyone else AND lower the dificulty of mob. How is this the best solution for MAs? NT complain that they can't 'over-equip' nanos...they can still get buffed to download them though. SO, why doesn't Funcom allow them to cast them but with reduced effect? Why can't they address the issues directly? Instead they take away from others.
Furthermore it appears that the proposed plan actually penalizes a player by making an 'overequipped' weapon, beyond the 20%, LESS effective than one that is of lower ql. What is the POSSIBLE purpose of this?
And your "vast majority" comment has yet to be determined.
Everyone sees an insult differently. I find all of you that want to take away what I worked to get to be extremely insulting. And in the end, I find this change a constant thorn in my side and a detraction to my enjoyment of the game, I'll simply take my money elsewhere. The rest of you can lay in the bed you made and continue to take it up the ass by Funcom in their neverending quest to give you as little as they can for as little cost as possible while charging you as much as you'll endure.
Quote:
Originally posted by D.Shaffer
*rolls eyes* And blindly insulting the vast majority of users who seem to favor the change (Which they do going over the bboard threads and counting) is going to sway them in your favor too huh? Guess what people? You might not like it but the majority of people playing the game arent the hard core, 24 hour a day, spend hours figuring out what to do next players. They're the normal working stiffs who play maybe an hour or two a day. They outnumber you and thus send more money into Funcom's coffers. Who do you think Funcom is more apt to listen too? You want to change the minds of the player base, insulting them isnt going to do it.
No, I DO want characters do be radically different. I dont see that NOW. And I dont see how the overequiping bug is going to make it more or less so. The overequiping 'fix' will lower power levels across the board. Every class will have to make SOME sort of change in tactics as will the mobs. I have yet to see someone clamoring for variety. What I have seen are people saying 'My profession sucks in such and such! Makeit so we're equal/better then anyone else' I want variety in ability and new abilities, not increases in the ones that are already there.
Why do you believe that the MA class SHOULD do the MOST damage over time?
I see nothing about someone with bare fists that would make them more deadly than a mountain of a man like an Atrox carrying a steel I-beam. Or, someone carrying a sniper rifle, or someone wielding a shotgun, or a plasma rifle.
You'r deluding yourself if you think a MAs fists should deal more damage than any long range weapon or even little pistols.
I'm NOT saying MAs shouldn't have their minimum damage problem FIXED though...because they should have it fixed BEFORE Funcom even ponders over this 'overequip' issue.