You have never really played a trader have you.
Quote:
Originally posted by Garzu
I dont agree, their debuffs will be effective vs weapons after the OE nerf, and they are already effective vs nano skills. = a big boost.
They are the ONLY profession with healing + roots = damn powerful combo. They cannot be gimped in pvp, even if we took away their debuffs completely.
I say it is more than enough with one nano debuffer : MPs, let the trader be the weapon debuffer, which will work after the OE nerf.
I doubt you have played a trader and I am glad all you care about is PVP and all, but it *would* in fact gimp the trader and make him another lame arse combat PVP class.
SOME of us enjoy other things. It's such a shame the game is getting gimped over PVP
*
They need 2 sets of rules. One where everyone is gimped for PVP and one where everyone can still have their strengths and weaknesses and fight PVM.
I really think this would solve a lot of problems. I prefer the old days when the game first started (minus the bugs) Where I knew if I took my Crat into a PVP zone I knew he was toast. I never expected to take on an agent who sniped me. The way it was meant to be. But that was *my* choice when I selected a Crat, or trader or Any other class. I weighed the differences, strengths and weaknesses and chose what mattered to me.
I am really tired though of all the PVP crying.
Wahh Gimp this, Wahh I cant Own PVP.
Get over it.
It was never meant to be balanced.
It's a shame funcom is listening to the small percentage of players (by their own polls) and ruining the game for others.
Maybe they need to do like other gaming systems do, have PVP servers with their own sets of rules. I really think it would be a good idea.
But Hay, I will just try another class till they Gimp that. I play one till the kill the enjoyment in the name of Balance, then move on to something different.
Despite it all there is still nothing else out there like it... and as long as I can find scraps of fun I will keep playing.
I think this is a great game... though I really fear it's doom from PVP gimp wars.
I just hope at one point they stop the Gimp wars.
For the record I like the patch, though it will make me retire my trader and go with my engineer. And no I am not worried about losing my Bot. It's a challenge that can be worked around.
It may take some brain power and some tactics but it adds a challenge.
*I do believe a trader debuff should end however as soon as the trader is dead.
Then when players get gimped in PVP they would all say 'GO Kill that friggin Trader!' Just so their stats would go back up.
THAT would put the fear of God in a trader on a PVP field ;-)
Of course you couldn't just tab and shoot... you might have to be tactical in PVP then... that's scary isn't it ;-)
Just for the record Traders worked wonderfully before all the gimp wars. It is the crying about wanting each class to Own PVP that has ruined so many classes and will in the end kill the Trader class... the most innovative class of this game. Trading skills was a brilliant concept! My Hats off to whatever Funcom member thought it up... and my condolences on it's impending gimp death... it is a sad one.
Anyhow I will shut up now.
-Koyote
Played since Day 1 and Played all classes Post and pre Nerf. (and will likely play them all again as the get nerfed one by one)
http://forums.anarchy-online.com/sho...?threadid=2223
Less than 8% (7.3%) of those polled prioritize as important PVP
Even the Storyline ranks higher.
Re: Re: Things you cant do!
Quote:
Originally posted by Vicktor
Not true. For instance, i have a lvl 60 trader capable of casting a wrangle of 65 points. At me level, my shot gun skill is around 300 with self buffs (excluding wrangles). And i assume that other professions can get the skill that high also, with implants and such. So, assuming they have the same skill as i do, and i wrangle them for 65, they will still make the 20% limit and will get full damage with the weapon. And you think people pay money for wrangles now...ROFL Just wait!
No one in their right mind is is going to pay you for your wrangle unless you are teamed with them and will cast it every 3 minutes. If they do then they are idiots who deserve to part with their credits. And beyond that I'm not paying any extra money to any team member except for a Doc, since he keeps me alive. If anything the Docs will be deserving of even more money since they are gonna have to work harder to keep everyone alive. Just my opinion, but I see the whole traders being rich trend going bye bye come 14.2.
How on earth did I miss this
Quote:
Originally posted by Scumbug
Garzu, you are a selfish person who only cares about yourself,
your own character, and your own profession. It's players like
you who have ruined this game. A persistant whining vocal minority
who encourage nerfing and half-ass solutions instead of real fixes.
I have read your posts for months and they are always the same.
You have at some point asked for damn near every single other
profession besides NTs be nerfed. You have asked for insta-kills
to be allowed back in the game. You are angry you can't use
range exploits or nuke from planes anymore. You are angry
you can't kill other players from out of view distance.
You are angry you dont have a 'kill everyone else instantly' button.
NTs have valid concerns and need many improvements,
but your only suggestion is to break everyone else in response.
NTs are not a solo PvP profession. Infact, it's very clear to me
that no profession was supposed to be a solo PvP profession.
AO was obviously designed for team PvP and all professions
have strengths and weaknesses. You however canot deal with
disadvantages. You insist on this rediculous definition of
'class balance' where every profession can duel every profession
and have an equal chance winning; except NTs who should win
every time of course.
I usually dont 'flame' the person, instead focusing on ideas,
but .. "Shut Up!" everyone is sick of you, including Funcom.
Stick to suggestions to improve NTs. but that's harder..
and requires creativity.. much easier just to cry nerf.
*smiles*
<- Thinks Scumbug may be his hero.
-Koyote
http://forums.anarchy-online.com/sho...?threadid=2223
Less than 8% (7.3%) of those polled prioritize as important, PVP
Even the Storyline ranks higher.
Re: Re: Re: Solo-ability on 100+ >:(
Quote:
Originally posted by Lucid Flow
The problem is that at level 108, you need about 2.3m exp to level. A yellow mob at that level might give you 7-10k exp.
That means you have to kill 230 yellow conned mobs (max 10k exp each) in order to level once.
Do you know how much time that will take?
And it gets even better very rapidly :)
At level 116 you will be needing some 3.5m xp. That means 350 mobs. Things tend to get bit time consuming when trying to struggle alone.
Can you say Nerf the weapon wielders Gaute?
Letting debuffs come into play in this equation makes about as much sense as giving a fish a bicycle.
How much leeway are you going to give the traders Gaute???
Do you perhaps play one?
Making the most powerful pvp profession completely impossible to fight is nutty.
All weaponwielders will be affected by the OE patch and I thought the initial post looked quite promising. 20% is a fair limit for both DD profs and petclasses. But as you state in your post, most of the time its the pet that recieves the attack, so against mobs petclasses should be fairly safe.
I am a 135 soldier, with a ql 200 Gamma. With Ranged energy mastery+ experience I am within limits of The OE reqs. Can you imagine what -400 to my skills would do if I went up against a NON COMBAT profession like a trader?????
You really need to rethink this..... I saw no arguments that made any sense for debuffs counting into the OE equation.
Thanks a h*** of a lot for making traders even more untouchable....and of course Nerfing everyone in the game in the process.
I really wish someone in there would start thinking about other profs soon.
Adv. need some loving bad
I hear agents screaming, but they can still do 10k AS
MA`s finally got some loving last patch
MP/Engi got some a while back but now you effectively locked them out of pvm against anyone with skill debuffs.
NT`s and Soldiers are struggling/will struggle badly (under lvl 150, wich btw is 3/4 of the game....), so you slap them with this and say....well you were supposed to be damage dealers, but we like the Traders so much we`ll just make them impossible to kill....and give them nasty shotguns to instakill you....since your armor and weapons will no longer make any damn difference.
Hmmm, this was my first "nasty" post to Funcom... and I really feel you deserve it. This patch was going to be a great one, but by letting this debuff thing in you have messed it up completely.
Why dont we all reroll as traders, since they can do everything everyone else does (almost) only far better.....
Re: If you can't beat a trader, so why challenge him?
Quote:
Originally posted by Stormbringer
I fought myself through the that monster discussion for at least half an hour, only to see that none of you has a real free mind here, If you like to pvp - than challenge someone that might offer a fair fight. So if you think Traders or whatever are to strong for you don't challenge him - or if they challenge you refuse. It is a RPG you can play your Character any way you want to.
......and you dont see anything wrong with a non combat profession being the most powerful profession in the game?
Re: The effect on soldiers
Quote:
Originally posted by Pete1010
My main character is a soldier. I used a soldier since AO started and for the first month it was good. We had mk shield that reflected back 75% but it was later nerfed to only reflect 75% away. This really made soldiers a lot worse. That was soldiers only really good nano. After that there were no other changes made to soldier. Now you are going to make it so we cannot have higher lvl weapons without a 25% reduction penalty. This is going to make soldiers very bad in combat. I want to know when soldiers are going to get something that will actually help them. I think that its about time for them to get somethign new that will help them out since they have not gotten anything the whole time AO has been out.
Remember taking on juggs? Mob hits you for x thousands damage, you return 75% of x thousands, ... you hit with your weapon for minimum damage... the shield did it all, and you still gained the xp if you were grouped with other soldiers and hunting near the reclaim. Eh. That was too good.
What is 'something good' ? The ability to 3 shot kill a red mob?
Re: Before you nerf engineers
Quote:
Originally posted by FearDeath
JUST BECAUSE SOME PLAYERS IS STUPID AND CANNOT FIGURE OUT HOW TO MAKE HIM/HERSELF STRONGER DOES NOT MEAN THAT EVERYONE ELSE SHOULD BE NERFED.
How about this: if someone is able to SOLO a RED mob, he should not be nerfed, but the things that allow him to solo the red mob, SHOULD BE NERFED.
How does that sound? If you can SOLO RED, there is a problem. It has nothing to do with people too lazy to overequip, it has nothing to do with people who don't know how to overequip, it has to do with a basic concept in which a red mob should NOT be soloable.
Greens to yellow should be soloable. Yellows should be soloable with some risk, orange should still be soloable if you have very good gear and take risks, red should NOT be soloable no matter what gear you have. Red mobs are the reason to gather friends and make groups.
Sure it will make you less powerful; sure it will take you longer to level; sure it will be less fun if the only fun you have is to backflip each level.
About your argument, Funcom made mobs stronger to match overequipping players and give them a challenge. Now, the lazy/stupid/newbie are affected too, and much more than the uber/elite/veteran/overequipper. That's bad for the game.
They are not nerfing people for fun, they want their game to be a good game, and have a good reputation on the market. To gain new players each day... now if AO only has a reputation of playing grounds for immature kids who only love their powertrip... I doubt they'll get any new players. And I wouldn't have faith in people who prefer to skip contents as long as they are uber to renew their accounts when they reach level 200 too easily.