Quote:
Originally posted by Curmudgeon
While I sort of agree with Kuroshio, I'm gonna play devil's advocate.
Game mechanics drift in AO. Gear changes. Heck, even a person's mood changes over the course of months/years.
Let's face it, everyone's first character is a mess, due to inexperience. Sometimes you can end up a mess for most of your career. A lot of people take the painful route of deleting and starting over.
This game is about having fun, and a change of pace is fun. Completely rearranging your character every once in awhile would be a lot of fun. It would breathe new life into an old character and let you try a different style without resorting to starting an alt/twink.
If people could do a complete reset every once in awhile... they would. Why? Cause it would be useful and/or fun. Isn't that a good thing in a game?
All of your arguments against complete resets involve how other people's resets will hurt you. I'm sorry, but I don't buy it.
You point out that people would be able to reset and become instant tradeskillers. This is true. But tradeskillers could also reset and give tradeskilling a break if they wanted to! This would be a huge bonus to existing tradeskillers and non-tradeskillers. Sure competition would go up, but I don't think it would rise as much as you think. If someone has the patience to deal with tradeskills, they are a tradeskiller already. If someone doesn't have the patience or inclination for tradeskills, they likely won't bother, even if they have a reset available.
You say there would be a mass of cookie cutter characters all using the "Weapon of the Week". So what? If you like your weapon use it. Why should you care what others are using? How does it really affect you? If you want to be different, you can reset and change to some other weapon, so that you aren't part of that cookie cutter crowd.
Now like I said, I sort of agree with you. And don't really want a lot of complete resets. Spending IP efficiently is part of the challenge of the game for me. But I can see an opposite viewpoint, that would say that anything which makes the game more fun and interesting (like being able to completely rearrange your character's playstyle) is a good thing for players and a good thing for FunCom.
If FunCom announced that you could do a complete reset once a month, I think a lot of people would cheer vigorously. Maybe even me.
The fact of the matter is that no skill system allows the complete and instant untraining of a skill in these types of games. Nobody does that because it invalidates the efforts of the people that already have invested in whatever skillset the person would switch to. Reset points are instantaneous retraining. Not over time. You can't demand your fun take precendent over the sense of achievement of others. Because that's their fun too and nobody can judge whose fun is more important except Funcom.