Quote:
Originally posted by Wonton
My whole objection to the overequipping nerf is based mainly on the fact that high level characters have been developed based on one set of rules, changing it will negate much of the effort many players have put into the game. Sure, MA's and NT's do not benefit from overequipping as much as other classes, but I see that as a choice one makes when choosing a character. And again, there is no reason why a MA or NT can't raise shotgun to wield a vector, and those are massivley overequippable.
Finally, after you reach level 100, you get 40K of IP to spend each level....giving lots of opportunity to balance your character in new ways. Trying new things is part of what is fun about the game, at least for me.
I must say I like the idea of a scaled change to overequiping as outlined in the article ONLY if it is accompanied by the promises given along with it i.e. an IP reset so that decisions made before fundamental changes were made to the game mechanics [and those have already occurred] can be remade and a a toning down of insane mob ac and hp. If those happen then higher level characters won't have their efforts negated [although some may lose the effective use of equipment they've paid dearly to purchase]