So basically, you want neutals to have all of the benefits of both sides, but none of the hassles? While we're at that why don't we just have neutrals able to attack in 25% but not be able to be attacked? Ok, now for the constructive part of the post. Some of these suggestions are reasonable, specifically numbers 2,5,6, and partially 1. I agree that teaming issues need to be fixed, and having shopping channels open would be beneficial to everyone. As for the guards issue, I believe that neutrals should be able to traverse most cities unmolested with the current exception of Tir because the Sentinnels attacking neutrals, while de****able, does make sense with the story line, and also Omni-1 HQ should be a neutral-free zone as Omni-Tek should be concerned with possible clan sympathizing neutrals getting that close to critical structures and personnel. Also, most military bases should be neutral-free. I know that if I tried to walk in to my local U.S military base without documentation, there would be problems and I'm a citizen. Why would a nationalist corporation in a constant state of war be any different, especially with non-employees? About neutrals in general though, I do believe that FC intended them originally to be basically a holding point before choosing a side and as a possible intermediary between Omni-Tek and the clans, but I think they have realized that this has changed. I no longer see neutrals as a holding point but as something akin to the way they are portrayed in Prophet Without Honor, as people who just want to live out there lives in peace without constant fighting or interference from the two sides. I do however, realize that there is also a place open in the neutral community for small businesses, independent media groups, criminal organizations, other hyper-corporation interests, and the ICC. I still however do not want the neutrals to be given the status of a third faction unless they are actually made a third faction and not just neutrals. But, this would be very difficult to implement due to the variety of neutral groups as I mentioned previously. Anyway, after all of this rambling, I will respond to the original post with a big NO for neutral token boards. Perhaps, someday if the neutrals become an actual third-faction then yes or maybe something like neutrals that sympathize with a certain side could be worked out like is planned for Star Wars Galaxies. We will just have to see what the future(aka. FC) will hold for the small but vocal group of players that are the neural community.Quote:
Originally posted by Stimmed
Changes that should happen for neutrals:
1) Not be attacked by guards/be able to travel freely
2) Get clan and ot shopping channels (for those neuts who are just out for money)
3) better xp bonus for controlling land. It should be on a ratio of some sort, when there is so few neuts they are never gonna get a lot of control sites.
4) Should be able to wear OT and Clan clothing/items. Like the dodga/alvin, which is side not omni and side not clan respectivly, so they can wear both.
5) The bugs w/ teaming with neuts should be fixed.
6) When in teams neuts should not be tabbable
7) neuts should get ot and clan teaming channels also
I do not think that the neuts should get a token board (they have no one supporting them really, who are they doing services for?), the bow tie is good and goes in the neck slot.