It might help if you actually read the post
Quote:
Originally posted by Kenlon
Haven't played many MMORPGs, have you?
It shows.
Fixer kiting. You could tie up a mob for *hours* until your attack force was ready. NOT a solution.
The only place where PVP for loot happens is Camelot. I have not idea what you mean by this.
Gee, it's going to be hard for the Engineer to give me my armor if it becomes no-drop when he makes it. . .
No, it doesn't. If it was droppable, they'd be all over the place, as 48 coats can enter the economy every day. Biiig difference from .75 per day. (18 hour spawn).
Bah. I'm not going to bother responding to the rest of this post, as it is blatantly stupid.
Study what has gone before, and maybe you can avoid the mistakes the other games made. (And are still making, in the case of EQ.)
I'm not going to bother attacking you for your inept attempts to insult me, all i can say is if you can't say anything constructive, or bother to actually read the post, or take it in the context that it was written in then don't bother posting.
I note that you obviously play on RK1 and the test server, do you play on RK2?
The whole point of the post was to make a
It might help if you actually read the post
Quote:
Originally posted by Kenlon
Haven't played many MMORPGs, have you?
It shows.
Fixer kiting. You could tie up a mob for *hours* until your attack force was ready. NOT a solution.
The only place where PVP for loot happens is Camelot. I have not idea what you mean by this.
Gee, it's going to be hard for the Engineer to give me my armor if it becomes no-drop when he makes it. . .
No, it doesn't. If it was droppable, they'd be all over the place, as 48 coats can enter the economy every day. Biiig difference from .75 per day. (18 hour spawn).
Bah. I'm not going to bother responding to the rest of this post, as it is blatantly stupid.
Study what has gone before, and maybe you can avoid the mistakes the other games made. (And are still making, in the case of EQ.)
I'm not going to bother attacking you for your inept attempts to insult me, all i can say is if you can't say anything constructive, or bother to actually read the post, or take it in the context that it was written in then don't bother posting.
I note that you obviously play on RK1 and the test server, do you play on RK2?
The whole point of the post was to make a suggestion!!!
My opinion is not set in stone as some people's appears to be.
I have played several MMorpg's, can't say I've ever played EQ, but then again I haven't played it because all i had heard was the kind of points, that seem to be being displayed by a lot of players in AO, which along with hearing that the game was seriously flawed, kinda put me off.
I'm guessing from your rants, that you are one of the players that has several high lvl chars and probably sits there and camps???
Kenlon,
Did you actually even understand the point of my post, or would you like me to explain it to you?
Well in case you missed it, i will summarise it as follows!
This game has some problems, the two most serious of which are the economy being out of control and the llaaagggg issue's!!!!!
The idea of these items being no-drop uniques, or just plain uniques, is a POSSIBILITY that should not be ignored simply because a few incredibly sad people are going to whinge about not being able to make 100's of millions of credits in one fell swoop. To them i say, try actually playing the game, it is only a game!
To FC i say, look at the possibilities? look at the problems, look at the solutions!
Make a few in game tweaks, to sort out the lag and to sort out the economy that is out of control.
Whoever said about making the best items available from building things, then i say good! its a good idea that FC should explore.
All i'm saying, is the game is basically a good game, but it has a few bits that are broken! I for one am in favour of exploring the possibility of a few idea's that might fix it!
If making these items no-drops, would not help cure the problem, then don't make them no drop, however, most of the rebutals that i've seen for Imho's idea, posted here are flawed in their logic.
Maybe i'm underestimating the sadness of some of the people that play this game, I don't know, but all I'm doing is making a suggestion, if you have to resort to sarcasm, pathetic jokes, or a lightly veiled insults to get your point across, then your point is quite obviously not very strong!
Re: It might help if you actually read the post
Quote:
Originally posted by Zifa
I'm not going to bother attacking you for your inept attempts to insult me, all i can say is if you can't say anything constructive, or bother to actually read the post, or take it in the context that it was written in then don't bother posting.
Oh, I read the post. It was full of the sort of half-baked reasoning that breaks games. That's why I disagree with it so strongly.
Quote:
I note that you obviously play on RK1 and the test server, do you play on RK2?
Utterly irrelevent. RK2's lower population may mean less inflation, but the fundamental problems are the same.
Test doesn't have an economy, period.
Quote:
The whole point of the post was to make a suggestion!!!
My opinion is not set in stone as some people's appears to be.
And the suggestion was a bad one. That's why I posted.
Quote:
I have played several MMorpg's, can't say I've ever played EQ, but then again I haven't played it because all i had heard was the kind of points, that seem to be being displayed by a lot of players in AO, which along with hearing that the game was seriously flawed, kinda put me off.
I'm guessing from your rants, that you are one of the players that has several high lvl chars and probably sits there and camps???
Nope. I'm one of the players who hated the camping and the fact that you *cannot* get many very useful items in the game for *any* price, without camping it yourself. (This was back before multi-questing was big.)
Having items move around inside the economy means that if you want something enough, you can get it. Making it nodrop means that everyone who wants it must camp the same bottlenecks for hours and hours and hours. . .
Quote:
Kenlon,
Did you actually even understand the point of my post, or would you like me to explain it to you?
Oh, I understood it. I just don't agree. Understanding does not equal agreement.
Quote:
Well in case you missed it, i will summarise it as follows!
This game has some problems, the two most serious of which are the economy being out of control and the llaaagggg issue's!!!!!
The idea of these items being no-drop uniques, or just plain uniques, is a POSSIBILITY that should not be ignored simply because a few incredibly sad people are going to whinge about not being able to make 100's of millions of credits in one fell swoop. To them i say, try actually playing the game, it is only a game!
How will making it so that credits are *worthless* for getting high level gear make the economy better? It will just drive up the prices for low level gear to even more insane prices! If the creds of high level players were kept chasing high level gear, the low end economy would improve. The high end economy would remain broken, but that's due to a lack of money sinks. Hopefully Notum Wars will help with that.
Quote:
To FC i say, look at the possibilities? look at the problems, look at the solutions!
Make a few in game tweaks, to sort out the lag and to sort out the economy that is out of control.
Whoever said about making the best items available from building things, then i say good! its a good idea that FC should explore.
Amen to that. I heartily agree.
Quote:
All i'm saying, is the game is basically a good game, but it has a few bits that are broken! I for one am in favour of exploring the possibility of a few idea's that might fix it!
If making these items no-drops, would not help cure the problem, then don't make them no drop, however, most of the rebutals that i've seen for Imho's idea, posted here are flawed in their logic.
Maybe i'm underestimating the sadness of some of the people that play this game, I don't know, but all I'm doing is making a suggestion, if you have to resort to sarcasm, pathetic jokes, or a lightly veiled insults to get your point across, then your point is quite obviously not very strong!
These same, tired arguments get trotted out in *every* game, with people thinking that *this* time it'll work.
Well it won't. And it can't.
So learn from the mistakes of the past instead of repeating them.
My 2 cents on Uber/Rare items
If these items are rare, they will always fetch a high price, no matter what. Making them nodrop would simply delay the camping, most people after these items lack the levels to be in a team of there own level, and often the high end level players help them out, so the camping would continue.
The main problem i find with this game is the 18 hour spawn, which makes no sense to me what so ever. All it does is establish the higher level team or better equiped team dominant on the spawn pushing the other teams away.
The way i see it, the mob spawn is not the issue, its the item spawn. Once the mob has spawned it is, in most cases almost gauranteed that the item will drop from this mob. Although the mobs are quite difficult to lower levels it can still be done given the correct circumstances.
There are three answers to this problem, i think anyway.
The first is simple, make the item less rare, like crat suits for example, not hard to get one, only takes a few hours worth of camping at most. These items dont sell for much compared against some items which sell for 150m+. Just make the items unique so it stops the farming of these items.
The second may not be a very popular idea but i think it would work better than the current solution. As i mentioned before reduce the chance of the item spawning to around 15% or so and increase the spawn time on the mob to something short, like 20mins.
The third will be very unpopular, give the unique mob some friends. By that i mean make it very hard for it to be killed, give it some body guards, henchmen whichever you prefer. Make them unmezzable or difficult to mez, make them hit hard, make them work together properly.
Well those are just my views on the way the problem could be solved.