Once again, heres how I see it
You want to do something that results in every one of my characters having a bunch of items deleted.
I will fight you tooth and nail with my last breath.
No...it does NOT make sense...
I have NO characters with high level implants and I do NOT want all of them out. My implants are often still at a lower ql than my current level.
Like someone else said...if they did that I'd log in look at all my junk in bags and say "screw it" and log out. Sorry, I don't have the patience to put everything back...
Quote:
Originally posted by runawayjim
I think most of us can probably see both sides to this argument. If you have high level implants in, you probably want to keep them in. If you don't, you want people to have to take their ql200 implants out. It all makes sense, right? Well, for me the question that really needs to be asked is this... Why bother??
At this time AO is very much geared towards the lower levels. That's where the action is, where the population is, where one can actually hunt. (Do you remember hunting??) Once you hit 130+ things slow down dramatically. Life on RK turns into this constant stream of missions with teams of varying quality. It is 100% immemorable. Even those teams that were amazing are quickly forgotten. As a result, before too long people either quit or start new characters. And therein lies the answer to the question in this thread. Why should FC bother with making people uninstall their ql200 implants when in all likelihood those characters probably won't be active, participating RK members for all that long?
The people who would really be impacted by the proposals in this thread are a small minority within the AO population. And, contrary to what some might think, that population is not growing; it's shrinking. Sure, there may be more characters that have hit 175+ now than three months ago, but how many of those characters are really being played anymore? Very, very few.
So, again, why bother?? Game balancing is not about the existing crop of high level players. It's about creating a level playing field for the people who have yet to start playing.
If they wanted to do it...
From a coding perspective it wouldn't be all that difficult to do, though it would take a little time for the script to run.
Create several level ranges. Everyone is in a level range. For each level range they have determined how man ability/treatment points you could possibly have, including implants, outside buffs (whether you originally had said buffs or not they would still be counted), med suit, and the +100 from the treatment term.
They then add those values to your current ability/treatment values. Anything that you still couldn't implant would fall to the reclaim booth (along with a nice note showing up in your inventory explaining what happened).
But as has been mentioned, as people level this will not be much of an issue. There might be a small % who will keep a low lvl twink around where they mapped out every IP point so they don't need to use IPR. They could grief some people, but if thats all thats left for them, they won't be around long.
Skara