Risk must have commesurate reward
To all the people who are "You just don't want to take risks, you want XP"
DUH! Are you mental? Its called rational human behaviour. The guy who just wanders out to kill things that give maybe 1/2 to 1/4 the XP in the same period of time with about 5x the chance of dying or having to spend 20 minutes to reach the same point after dying is NOT behaving rationally.
Reward must be commesurate with risk. You want people to be combing the Artery valleys for some other reason than general boredom? Fine, make killing the nasty things out there a VERY profitable thing to do. Don't get hostile and whine about how people "aren't playing the game right".
And yes, I have spent hours hunting the valleys, mainly for the afore mentioned boredom. I have gotten stompped by green Bushworms and then spent 20-25 minutes to get back to the same point (Rez in Last Ditch, wait for plane to reequip, zone up to Aegean and down to USEB because if you zone directly, the plane gets stuck in the water, zone into the Artery valley, land, run for a bit from the stupid Anchorite you didn't see, wait 10 minutes for the group to get gathered together, buff up for 2-3 minutes, and then go forward to kill a green for 5k XP at level 120)... Meanwhile, someone at Home or wherever in the same 30-40 minute period can easily finish one mission for 1-2 million XP...
And if you're going to say "It shouldn't be about the XP" I'll simply say, YES, it is, because its the one status resource this game really has that most people care about. And even if it wasn't about the XP, its about the ratio of time spent playing to time enjoying playing. A person who plays 2 hours a night is NOT going to want waste 25-40% of that time in travelling or other unenjoyable activites.
You are speaking my language
Players need a carrot. If you dont lead them with one, they wont go! If you are going to fill your lovely landscape with Black Death and Grimwolf subspecies, you have to place quick medical facilities nearby(scanners) and make the potential prey actually worth killing, reward wise.
Here is the other option:
"101 Martial artist seeking team for missions"...no calls for revolution or revenge...the only sounds heard in Home.
the real reason high lvl players are bored:
Here is is, the unedited Truth:
People above lvl100 or so keep complaining about the lack of things to do able 100th level. How could this be? Are there things that you can do at 10th level that you are restricted from? Are numerous interesting playfields impossible to access for a lvl150 character? No. Are lvl 197 characters prohibited from speaking with the lower-levelled masses? No. Are lvl 134 characters prohibited from participating in guild activities? Not that I am aware of.
Could it be that people who are high level are bored because they are playing the game in the most boring possible way?
Could it be that by associating themselves with people who only want to powerlevel in missions or low-risk/high-yield hunting grounds, high level players are exposing themselves to the tedium of hitting 'tab' then 'q' and maybe a couple of special attacks?
If your goal is to reach high levels quickly, I highly reccomend that you bore yourself to death amassing the perfect Uber-gear and Super-Von-Uber implants, then go finish it off with hours of senseless slaughter. That's what got you above lvl100 in the first place, right?
And you wouldn't want to team with any interesting people. No, you need to team with the perfect blend of fellow powerlevellers who want nothing more than to kill and move on to the next victim.
Rubi-ka is full of interesting places and interesting people. If you are associating yourself with boring places and boring people, you are doing yourself a disservice.
Set your priorities: Do you want to have fun, or do you want to level up? If you want to have fun, make some sacrifices for it: you do not need to level once a day. If you want to level up really fast, well, you already know how to do that, but stop complaining. You've chosen your path.
Personally, I like to blend the two: fun taking precedence.