On second thought, maybe WGMelchior was right.
After further reflection, I have decided to agree with you. My first reaction was based on my experience of zoning in by grid or whompa to 2HO (as an Omni character, into an Omni zone) and instantly being killed before I even had a chance to do a thing.
I now realize my comment was hasty, because I looked over one obvious situation that I've never personally run into, but could easily happen. The people zoning in might not be the victims. ;-)
If they players zoning in are invunerable, then you could easily have large groups of players from one side entering into an area controlled by another side (like what happens in 2HO so often) for the sole purpose of killing off any players that just happen to be standing around their own city/area minding their own business.
I shouldn't be an easy target if I show up in 2HO 30 seconds ago, but then 10 clanners zone in at once and kill the first Omni they see (which might be me). Sure, they negate their invulerability, but by the time I can react, I'm dead.
The only reason it stops Pvp...
Starknaked, the only reason this would "hurt" PvP (making it less common) is that people are too lazy and don't want to pay the consequences of PvPing in areas where they can't easily just grid back to.
Every single PvP encounter I've had with anyone in AO has been exactly the same. A player who was green to me, but using grossly overequipped items (such as the 37 enforcer using q120+ implants, and a q 137 weapon) and often buffed by level 100+ friends who are standing back buffing and healing him.
I'd like to see some PvP'ers actually show some guts... Start a fight in the many other 25% zones that aren't as easy to get back to (and have a little "risk", if you can really speak of travel time like that). If you're really a tough guy, maybe you can even challenge your opponent to let them know they are about to be in a battle.
Sounds good on paper, but...
A change needed to be made, but the problem with the person gridding in being able to initiate the attack, is the griefers would then be the ones using the grid instead of the ones camping the grid.
Grid in, [TAB] to the nearest green, Fling, Burst, FA, then grid back out if outnumbered.
I agree that this would be better than being blasted before you even had control of your character, but not much better. In theory, it would add some intensity. As you approach the grid, you see the shimmer of someone gridding in. Is it the enemy? If it is an enemy with some awesome specials, it would be over, and they are guaranteed to get the first shot in.
Not good. Neither should be able to attack for x amount of time. No one has an advantage (people would wear out their attack buttons trying to time the 15 seconds as closely as possible though) :)
I do like the idea of PvP points, and my being able to see them. I have won more PvP than I have lost, but have no idea how close I am to a title. Would definitely add some incentive. Imagine if you had no idea how many XP you needed to level.
Skara
This is....GREAT! I love the pvp changes, but mission problems
First off, I consider myself a warrior with warrior ethics, part of that is "fair play", let me TELL YOU. Being grid camped and grid camping is about the MOST STUPID AND LAME thing you CAN DO. Because you TAKE ADVANTAGE of people who can NOT control their characters, and anyone running a 33.6k modem takes about 15 seconds to zone. I would LOVE thea bility to attack after gridding and being invunerable and killing that lame little piece of grid camping #(*&*&*&*&#$#$#$ and laugh and cry and laugh and strut my stuff "HAHA YOU SUCK YOU LEET GRID CAMPER HAHAHAHA"...seriously though, this WILL eliminate grid camping and it is a step in the right direction! I pvped in Evercrap for almost 3 years, biggest problem? ZONE LINE CAMPING...or in AO...GRID CAMPING, while the Evercrap people NEVER fixed it...AO comes here and fixes it after a few months. Give them credit, they fix the problems very quickly and are responsive to the player environment.
Second part. Missions and the insane rate that mobs regenerate.
I did about 12 missions over the past 4 days.
I am a 120 Martial Artist.
Each mission, took a mininum of 2 hours each, those were the UNSUCCESFUL missions, the succesful ones took about 5 hours each. Only 4 missions were succesful, the other 8 I was not able to do. Why?
Simple, mobs were regenrating like NUTS.
My hits were MUCH less.
I had green mobs, GREEN mobs...yes..GREEN...both monsters AND unbuffed npc neutrals with nanos, and without nanos...regenerate so fast I can't even kill them.
500, 500, 400, 120...then my hand to hand does only mininum damage
86
86
86
86
86
86
86
86
500
600
600
600
83
83
83
83
unless its a critical hit, I only do mininum damage with hand to hand. I combine this with a QL 120 Katana.
My weapon speed skill is at 500
My hand to hand skill is at 500
And I can't kill greens???
Suffice to say those 12 missions were the absolute worst time I spent on this game in months.
I almost felt like quitting my account I was so sick, but decided to go back to leveling and wait for them to fix the missions.
Before 13.0, I found missions fun, afterwards, ECK.
The only succesful missions was because I had to tema up with a level 100 MP.
And oh yes, ALL of those missions that were succesful were the same level as me. 3 of the missions were 20, 10, and 5 levels above me, and I had about a snow flake's chance in hell of doing them. The mobs were healing insanely fast and I was doing very very mininmal damage.
I won't be doing missions as a MA until they fix this, I"m tempted to start a soldier with massive firepower and reflect shields to do missions. As a MA, I can't raise any money except by exping.
And yes, you will ask, why not do lower level missions?
Because I wanted tokens, and setting it to lower than 50% yields me about a mission with 95% greys and hence no tokens.