LET US CHANGE PROFESSIONS
I see that " Envisioned" still has this little blurb about CHANGING PROFESSIONS:
Quote:
The ability to change your profession – this is still in discussion as to how we want to implement this and to what degree, but it's something we think players would really enjoy – Coming around summer.
What are the chances of pushing this through for 14.2 as well? It seems there are a few classes who will be more hosed by these changes than others, and it would seem fair if you would just allow us to switch professions and not lose our tokens, level, and credits. If you're dead-set on hosing some of us, please let us switch to a more-loved (by FunCom) class...
Re: what wrangles are for BAH!
Quote:
Originally posted by speardancer
"If Funcom didn't mean for us to OE, why did they give us wrangles?"
"The only the wrangles are good for are OE'ing"
BAH!!!!!
If I hear/read one of these again, I think I'll be ill....
Let's look at the name of the classs "Trader".... hmmm, you have nanos that trade things from other people to you, and from you to other people,
So, what are those wrangles for? They were Designed to be used along with the Deprive/ransack nanos....
Trader cast his deprive/ransack on the mob, "trading" the skills from the mob to the Trader. The trader then "wrangles" those skills out to his or her teammates.
Now, I'm NOT going to say this is practical the way most people play this game, but this is what was being thought of when they were put into the design of the game, which is why they are so short.
Then why did they create a 132 wrangle?
you are aubviously not a trader, and have never played one. So stop talking what you know nothing about.
/me feels ill from speardancer's moronic post.
Did you read the article?
How many people actually read the article before posting here. Oooh, better yet, have you read the manual?
This is an oddity, normally I will read every post on a forum before responding to any of them, but there are just too many like this in this particular forum:
Quote:
Originally posted by Paynie
So you guys are not gonna tune the Mob HP down... would you please go and have a look at high end level play then...
With a self cast bot as an engi I tested it, it's quite hard to solo 2 yellows at 108 for me...
Hmmm, could this be because yellow is supposed to mean that the creature is EQUAL in skill to you?
Think about this:
You are a heavyweight boxer, and you are lined up for a match. Your opponent is of the same age, weight, and skill level as you (By definition a Yellow).
This is a tough fight, but definately not impossible.
Now think about this:
You are in the same fight mentioned above, but to make it more interesting, your opponents twin brother who is at the same skill level and weight (again, yellow by definition) as both you and your opponent will also be fighting you - At the same time that you are taking on your original opponent (i.e. soloing two yellows).
This is not only a tough fight, but one that is bloody well near impossible.
I have to admit that it is really starting to get on my nerves that so many people post in here to complain that they are unable to slaughter every red monster that they come across with no problem. By definition, it should be very difficult for you to kill anything that appears red!! That is what red means!! Likewise, any fight with a yellow should, by definition, be a close call!! That is what yellow means.
If you want guaranteed kills without as much risk, hunt only green creatures. Why? Because that is what green means!!
Seriously people, think about what you complain about before you start complaining!!
Ever heard of Role Playing
Quote:
Originally posted by Bionitrous
If going from level 120 to 121 were just as much fun as going from 49 to 50 then people would enjoy the entire game from 1-200. Hell, they'd probably do it 8 times over with different characters. This makes sense you see? And as we know, you can't have that in Anarchy Online.
Oh, so your entire motivation in playing the game, and the only thing that makes the game fun for you is levelling?
One of the things you will notice about role-playing is that you cannot win! There is no winning, only surviving. What makes it fun is what you do whilst surviving. Constantly hunting creatures because you get a thrill when you hear that "ding" is not role-playing. If that is all you want, there are a number of games out there that allow you to do this, and are actually designed to do this. I suggest Unreal Tournament, it is exactly what you are looking for.
If you want to role-play, stop worrying about how quickly you can level, and just start living (in character).
Remember, this is an MMORPG (Massively Multiplayer Online Role-Playing Game), not an MMOLG (Massively Multiplayer Online Leveling Game).
Re: Re: Re: Solo-ability on 100+ >:(
Quote:
Originally posted by Lucid Flow
The problem is that at level 108, you need about 2.3m exp to level. A yellow mob at that level might give you 7-10k exp.
That means you have to kill 230 yellow conned mobs (max 10k exp each) in order to level once.
Do you know how much time that will take?
Do you know why it is called a learning curve, and not a learning line?
You see, basic concepts are just that - basic. This means that you can pick up on them pretty quickly, and without too much effort.
Advanced concepts are just what they sound like - Advanced. It takes longer to learn these. The more advanced your knowledge becomes, the more advanced the concepts you have yet to learn are, and the longer they take to learn.
Levelling is nothing more than your character learning, and as such, you should not expect to get from level 100 to level 101 nearly as easily as you got from level 1 to level 2. Hell, you shouldn't expect the 100 to 101 transition to be as easy as the 99 to 100 transition for that matter.
Think about the concept behind the implementation before complaining about it, please.
Patch 14.0 Something to look forward to
Well I have to say it... I am looking forward to 14.0
I like the OE rules (even thought I will be affected myself in a less then pleasent way ;-) But they seem fair.
I would request that Implants and such Not be touched in the future... if possible.
I LOVE the IP reset and I am glad I have never removed my quite messed up Engineer that I started Day one of this game. While he is only level 30 before Nurfings made him less than fun... I kept him for the day I could reset him. Now I will have 3 weeks of experimenting on him after I reset his IP =) I am looking forward to that... and I can also correct burnt IP from other nerfed characters I do still play.
I think I can honestly say this is the first patch I am really looking forward to!
Ah I cant remember though are Team Mission booth fixed yet or will they be in 14.0? I have been MIA lately.
Oh and one last thing... well two really in the patches that follow... make some functional and *attractive* weapons? Enough with the big ugly guns (is there weapon envy?) Or the guns that look like hams one needs to fist (biogun) Or the silly Giant Hammers. Every other aspect of this game has style, and then it's ruined with these silly cartoon weapons... and all the good looking weapons like the 'Shakey' are such a crummy weapon no one uses it. Dont let the Ugly & Silly sized weapons reduce the style of the game. Leave some big uglies for those with 'Weapon Envy' But those of us who spend time being fashion aware should not be forced to Use Vectors to survive when they are such a nast nasty looking weapon ;-) I would be Happy to consult for you on Attractive weapons with good sound effects as well ;-)
And Finally... Please for the Love of the Goddess Buffy... Put a Couch in the apartment item machines. I want to have company over, and I hate sitting on the floor all the time. I am not asking for anything other than A couch ;-) (Though you might want to make a tasteful audio system not the 'Big Nasty' that I paid some 20k creds for then deleated because it was so ugly... it's about Style ;-)
Keep up the great work!
-Koyote