It's awkwardly sweet to see the entire AO community this upset as a single unit, it reminds me of the whole debuff bracers for battlestations era ;)
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It's awkwardly sweet to see the entire AO community this upset as a single unit, it reminds me of the whole debuff bracers for battlestations era ;)
Prob with a GA armor while fixers have buffs for B&E , any armor with it on is totally useless as GA is a social armor and cant be worned with that, that leaves the BE from ip, implants/symbs, and that buff.
as a whole, its a rather pointless change, people that uploaded GA knew it couldnt be used in shadowland, and that it was worse armor than normal armor plus SWS.
Well... Yeah, the 10% that don't get to look at my wear window are the asshats that I don't like usually. Or the ones that can't form a polite request.
I guess my problem with the privacy is that it's ME that should get the choice. And that while I generally don't have a problem with people seeing my gear, I don't want people just coming up to me and inspecting me without asking. Privacy AND Politeness...
It didn't bother me, infact we all had quite a good laugh at him and his attitude (he was another one of those that don't ask first too!), kinda sad...
Strangely I like when people inspect me. I figure they might learn something. Like the existence of an item or how not to be gimp.
I don't understand why FC has the resources for a new graphics engine and very risky gameplay changes but not for painful bugs and glitches that have remained neglected for several years. I would think this was some very low-hanging fruit (minimal cost, maximal benefit):
- Zoning between Clon**** and Lush Fields doesn't even work, constant server zoning failed error messages
- Stuck in geometry in Omni Forest where you can't even sit down to use /stuck, have to /petition and wait sometimes hours
- Player cities are gone now leaving behind eye-sores that look like abandoned airfields, but thankfully we can look forward to a new graphics engine that will truly leverage the visual potential of those empty fields redefining the word "barren."
- Many shops and mission entry points are inaccessible
- Leaving Omni-Trade to the west gets you stuck in geometry
- Items randomly disappearing from inventory requiring zoning to fix it, particularly troublesome if they're in your overflow and you can't see them
- Video framerate tanks in Gas Bladder room of Crypt of Home dungeon
- Cultists stuck in the walls in Temple of the Winds
- Mission bosses randomly go AWOL
- Neural Burnout standing on-top of a bonfire in deep Subway ...nah that's actually kind of funny, leave it like that.
Why would anyone with half-a-brain and a world of MMO-RPG options bother to stick around let alone upgrade to a paid subscription for something they felt wasn't a polished product? I stick around because I tolerate the glitches and find ways around them, do others follow suit? I doubt it. There's lots of competition from the MMO-RPG market and other game genres pining for access to credit cards. Fix the bugs and eliminate needless pain points.
Some of those things will be fixed. Others, like old playfields being buggy with this or that stuck/missing entrance etc., is something that requires re-exporting playfields. Which has potential to totally not work and cause more issues, because old and crummy. New engine though sees all playfields being worked over in some way, and the various old-player city zones will be replaced by old terrain.
I'm not sure how to put this, but I've been out of the game for three years and I think I'm more in touch with game mechanics than you appear to be judging from this post.
Why do you think Enforcers need another root removal, as well as a stun + sprint ability to boot? You only forgot to add another init debuff and stun immunity to the new Charge nano. It's not like Enforcers are slow as it is, and have you ever tried rooting/snaring them? Even if it lands through their NR which is for the record pretty much the highest ingame, just Infernal Rage it away!
Secondly, Deflect - cool, but is that really something you want to just ... throw in without any accompanying changes? Do we need another random number generator in the game so a successful offense/defense becomes even more of a gamble, especially against professions that are pretty damn tough to alpha down as it is? And could you give some more details on the process of damage reduction, e.g. is Deflect calculated in before or after 30% caps are applied? How do absorbs fit into this process? Does it work on perks and nano attacks?
Last, why is it that Shades get a vanish-in-combat ability, but Agents can.. well, suck it up? Here I was thinking we were *the* sneaking profession. Something about Ruse of Taren, "native" Aimed Shot users, I dunno.. maybe I was just hallucinating all this time. ;)
In my opinion, AO has only two redeeming qualities left:
1. Unique mechanics that allow for twinking your characters - we all tinker with our toons to various degrees and it keeps us busy and interested.
2. A community that is not the usual cesspool that you would find everywhere else.
Our players are on average much older, most are adults, have jobs and some have families. Personally, I don't know anyone anymore who is younger than 21 years, most of my friends are in their thirties or older. Because AO requires patience, dedication, and a lot of do-it-yourself research, dare I say the average IQ of an AO player is probably 20 points higher than in any WoW-type game (certain exceptions apply ;) ).
Aside from those two points, EVERYTHING ELSE has been done better in other games!
Trying to turn AO into a "modern MMO" is going to fail.
It cannot possibly compete on that playing field, not financially, and not with the very limited staff and resources that FC dedicates to it.
And even if FC did have the resources, this game is simply not suited for the 14-year old hack-and-slash gamer who expects to be 220/30/70 in a couple of weeks and in full endgame gear in 2 months. After that, he'll be crying for "more content" and will be gone once the next new MMO is released.
However, AO can still compete in its niche!
Rather than catering to WoW-type players, FC should try to attract AO-type players - they still exists and would come, if they had reason to.
Somebody of the pro-WoW crowd said, it would be a net gain if we lose 20 players but gain 40 new ones.
I say, not if the 20 supported the game for a decade and the 40 news ones are gone again just 3 months later!
I welcome most changes as long as they do not restrict tinkering with your toons and/or poisoning the community.
Mandatory inspect will have very little practical use but it will have a negative social impact.
Sure, inspect COULD be used for good, but it WON'T - every MMO that has it is living proof of that.
Even if I repeat myself here, look at games that have mandatory inspect and understand what it is used for:
It doesn't catch cheaters, it doesn't help newbies and it doesn't attract new players!
It is simply a tool to discriminate for all the wrong reasons and it will turn the community toxic.
Herp
Did anyone notice they're disabling the "Disable Inspect" option? :D
Also, all profs are OP.
This Deflect crap should be Keeper only, god knows the profession needs this sort of crap.
Aside from the usual suspects, very few people seem happy with the proposed changes. Not here, and especially not on other community sites (unofficial FB for one). I don't expect the complaints to have one iota of impact on FC as they never have before.
Vote with your wallet, that is the only thing they understand.
I'd say rage is about to get canned, which would be a huge change for enforcers but perhaps justified as rage is indeed quite OP. If rage stays, I fully agree with everything you said about enfs.
The wording that we get a new root removal because we lose a self root from the signet ring is kinda strange :)
As Grid Armor is going to be viable for SL too now, perhaps FC will think of putting GA5 ingame? after all the only reason it never went live was the community telling FC they were giving Fixers a useless nano, which of course it was at the time.
GA in SL just practically flips the bird at AOs lore. :P
You can just write something like "Uber fixer discovers how to hack into communication signals running through the shadowlands to Rubi-Ka, enabling him to wear his grid-armor". Fixed!