Along the lines of tradeskills and stealing someone else's thunder
Like I stated erlier Raymote the addition of a tradeskill or any "skill" buff to the Engineer would be "stealing the Traders thunder".
Now all along I have been against the stealing of someone else's spot in rubi-ka society.( though some would say that was what I am doing with the fix I proposed). the reason why I say that any additional tradeskill buff to the Engineer would be stealing the Trader's thunder is that the Traders spot in rubi-ka society is to "trade" skills,Abiulities,Minds,Health,AC,Goods. Now that the Traders role has been established lets us ask ourselves. What is the role of the Engineer?
Now I asked this of an ARK on the test server.
That persons answer was
Quote:
The Engineer profession are the builders of Rubi-ka
Now we all know that in the present state that this is not true the actual builders of rubi-ka right now are the traders. You might ask why I say this? I say this because no matter how you add it up the trader will always be 125 points ahead of any other profession in the tradeskills.This is including implants and special devices. Why is this? Because of their buff. I must iterate that I am not calling for a removal of the trader "tradeskill" buffline.
Now the fix I proposed would allow the trader buffed and the engineer unbuffed to stand on equal ground. The trader would still have a high affinity for the trade skills.
But if someone needed that extra specail weapon / item made he would have to go to an Engineer to have it made. And it that weapon / item was too high for the Engineer. The Engineer would have to seek out a Trader to get buffed to make that weapon / item. Now this process seems more logical than that one of today. Where the person just goes to the Trader and asks for the weapon to be made and the trader buffs himself to make it.
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AO engineer = a test in how much patience you realy have
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that little rumour you heard about me well
it's true, I am a masochist I keep my engineer as my main
http://www.anarchy-online.com/charac...me/plasmatorch
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Main Entry: AO Engineer
Pronunciation: ay-oh en-gin-ear
Function: noun
Etymology: International Scientific Vocabulary, from Cathern "plasmatorch" Gomes,died how many times???????
Date: circa 2002
1 : pleasure in being abused or dominated : a taste for suffering
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one question still burns inside my mind
whay are traders trying to be enigneers???
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Date of registration :2001-11-23 22:27:11 UTC
Account status :Open until 2002-12-18
:Subscription is cancelled
Next billing :Not scheduled
Re: Along the lines of tradeskills and stealing someone else's thunder
Nerfing traders is FAR more "stealing our thunder" than the proposed engineer buffs.
Like it or not, what you suggest is a nerf no matter how you look at it.
Quote:
Originally posted by PlasmaTorch
the Traders spot in rubi-ka society is to "trade" skills,Abiulities,Minds,Health,AC,Goods
Minds - Is totally worthless (Make a trader and try the lowest level charm to see what it does, then imagine the same effects extended to 30mins for the highest level charm nano.
Health - most traders agree our health plunders are drastically under powered, and also our team heals just got nerfed (They needed fixing but the change was overkill)
AC - Still too little, the self buffs are ok but the trade to other players is far too little for far too much NCU
Goods - Err there are no trader goods trading advantage other than the trader store that offers a few average items and don't count for much.
Quote:
Originally posted by PlasmaTorch
Now that the Traders role has been established
This just goes to show how little people know about the role of traders..
Quote:
Originally posted by PlasmaTorch
Now we all know that in the present state that this is not true the actual builders of rubi-ka right now are the traders.
Why can't we BOTH be builders? what's the big deal with wanting to be the one and only?
Quote:
Originally posted by PlasmaTorch
You might ask why I say this? I say this because no matter how you add it up the trader will always be 125 points ahead of any other profession in the tradeskills.
*No matter how you add it up*? You mean apart from when the trader casts his buffs on the engineer? I think you forgot that part..
Assuming everyone has access to EVERYONE else’s buffs (As I said before this is the case for anyone (Over level 100 at least) in a decent guild or with a good circle of friends) then traders and engineers are equal right now.
I don't want to be a buffing machine. I didn't start a Trader to be a buffing machine. I want to make stuff. I started a Trader because after doing some research I came to the conclusion that there were two classes really good at tradeskills. Engineers and Traders.
Consider why I and many other traders chose our class before you talk about nerfing us so that Engineers can be the one and only "Builders of Rubi-Ka"
All I really want now is more tradeskills content, when that turns up I will raise my trade skills again (I reset them all in the IP Reset)
Krabbus: You have my full agreement on the buff line. :D
Re: Re: Along the lines of tradeskills and stealing someone else's thunder
Quote:
Originally posted by Raymote
Nerfing traders is FAR more "stealing our thunder" than the proposed engineer buffs.
Like it or not, what you suggest is a nerf no matter how you look at it.
You may call it a nerf with every other trader but what it does is fix the imbalance now in trade skills. and if it does that then is it a nerf or a Game balance fix? I am sure that many would call it a game balance fix over a nerf any day. Since MOST nerfs hurt one profession while helping all the other professions in one way. This like I said before only fixes and imbalance.
Quote:
Minds - Is totally worthless (Make a trader and try the lowest level charm to see what it does, then imagine the same effects extended to 30mins for the highest level charm nano.
Health - most traders agree our health plunders are drastically under powered, and also our team heals just got nerfed (They needed fixing but the change was overkill)
AC - Still too little, the self buffs are ok but the trade to other players is far too little for far too much NCU
Goods - Err there are no trader goods trading advantage other than the trader store that offers a few average items and don't count for much.
1. The AC Plunder even though it is only three minutes takes less NCU and is better than the Armor that we can offer
2. You can CAN plunder health to heal yourself and heal teammates. Which is mroe than an engineer can do.
3. Mez a mob and stay in the first room since you can control them conpletely.
4. You forgot to mention your skill wrangles which help other people and your skill deprives which you benefit from. the Engineer doesn't have antyhing close to that.
5. As far as goods you seem to lack the imagination to come up with a sales pitch to have people come to you to sell their mission loot for a percentage or for any of the items that might be in the trader shop that someone MIGHT want. but since you think they are mediocare then nobody else will want them. So go ahead and make the implication that everyone thinks as you do about the items in the trader shop.
Quote:
Why can't we BOTH be builders? what's the big deal with wanting to be the one and only?
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Consider why I and many other traders chose our class before you talk about nerfing us so that Engineers can be the one and only "Builders of Rubi-Ka"
Appearently you missed the part where I said that a buffed trader would be equal with an unbuffed engineer. but a buffed engineer would be the "master of creation through conventional means", And the trader would still have a high affinity for the trade skills.
Quote:
*No matter how you add it up*? You mean apart from when the trader casts his buffs on the engineer? I think you forgot that part..
Assuming everyone has access to EVERYONE else’s buffs (As I said before this is the case for anyone (Over level 100 at least) in a decent guild or with a good circle of friends) then traders and engineers are equal right now.
Are traders and engineer equal right now? No they are not, for the simple fact that all a trader has to do is to buff himself, Where as the engineer has to activiely seek out that buff. And if the Engineer is lucky enough to get it all they may spend anywhere from 5 minutes to 3 hours trying to get it. I dont't know about you but I do have a life outside of AO. And I don't have time to spend 3 hours looking for a buff to my tradeskills just so I can equal a trader in tradeskills. and that is the Key phrase ' So I can equal a trader in tradeskills"
Also you are making a very big assumption that Everyone in AO has a guild trader to go.Since there is a high number of players that are not in guilds. And insulting the guilds with a supremeist remark that a decent guild is only one with a high lvl trader in it.
Quote:
I don't want to be a buffing machine. I didn't start a Trader to be a buffing machine. I want to make stuff. I started a Trader because after doing some research I came to the conclusion that there were two classes really good at tradeskills. Engineers and Traders.
Then why did you truly pick the trader class other than to be able to buff your combat skills skyhigh? and there are Four professions that are "good" at tradeskills in order of mastery of tradeskills:
1: Trader
2: Doctor
3: Fixer
4: Engineer
but what baffles me is that the engineer forsakes all other skills to obtain mastery yet is the very last to be able to do anything when it comes to tradeskills.
Quote:
All I really want now is more tradeskills content.
There is something that I will agree with you on that there needs to be more tradeskill content. but what does that do to fix the imbalance in the tradeskills sytem right now?
--------------------------------------
AO engineer = a test in how much patience you realy have
--------------------------------------
that little rumour you heard about me well
it's true, I am a masochist I keep my engineer as my main
http://www.anarchy-online.com/charac...me/plasmatorch
--------------------------------------
Main Entry: AO Engineer
Pronunciation: ay-oh en-gin-ear
Function: noun
Etymology: International Scientific Vocabulary, from Cathern "plasmatorch" Gomes,died how many times???????
Date: circa 2002
1 : pleasure in being abused or dominated : a taste for suffering
---------------------------------------
one question still burns inside my mind
whay are traders trying to be enigneers???
---------------------------------------
Date of registration :2001-11-23 22:27:11 UTC
Account status :Open until 2002-12-18
:Subscription is cancelled
Next billing :Not scheduled
Re: Re: Re: Along the lines of tradeskills and stealing someone else's thunder
Quote:
Originally posted by PlasmaTorch
3. Mez a mob and stay in the first room since you can control them conpletely.
I give up.. please stop reading the nano descriptions and actually try them.. just make a level 1 trader and get a friend to give you the lowest ql trader charm and TRY it, but remember to imagine that with higher duration (Highest level is 30mins)
Your nerf would only be a fix if engineers were meant to be the "best" at tradeskills, as opposed to equal best. But I am not getting drawn into that argument again.
YES to giving engineers buffs (or items that buff) as long as it is not self only. "Share and share alike"
NO to giving engineers self only stacking buffs. Why should engineers be *better*, why not equal?
NO to nerfing traders.
I am only interested in discussing how good classes are at tradeskills assuming they have access to everyone’s buffs, so I am going to disregard everything that A) suggests Engineers should be *better* (not equal) to traders overall at tradeskills and B) Everything that compares the classes on self buffs. From now on
Equality yes, anything else no. *Including ALL buffs*
"one question still burns inside my mind
whay are engineers wanting to be better than traders at tradeskills???"[SIC]