Ok then. How about Shades? They sit just above top Crats and circumstantially just under top Engis.
Printable View
There he said it! Most of the time damage matters so little, that when you do a good job you'll do a good enough job.
Take inferno mission 5 110k+ people will totaly disable any chance top DDer will go to 300, becouse of all the running.
If we go by.. "I can't break 200k so I don't matter.." everyone except top DDers pushing don't matter.
But everyone does matter, becouse when **** hits the fan, you yell at them and tell them to push damage for a few brief moment their damage doubles and kinda saves the day, then they go back to their non-survival style and press 20 buttons a minute again.
No idea how to fix this, maybe if Agent had a proc that for 5 seconds unlocks AS cap, that'd be smomething.
everyone has the POTENTIAL to break 200k dpm... except agents.
this is the stupidest thing i've ever heard. the point isn't comparing a tryhard agent to 5 greenies semi-afk. the point is comparing agent to other professions trying equally hard to push dd. when you do that you see that no matter how hard you try you'll never od anything worth oding.
case in point: tryharding agent barely (12kdm) od's afk remod crat with unbuffed pets.
THIS IS WRONG. THIS SHOULD NOT BE. THIS IS PANTS ON HEAD RETARDED THAT THESE SITUATIONS EXIST. an afk person should NOT be this close on the dd dumpers to someone tryharding
Exactly. All these idiotic claims that agent damage is fine because "nobody tries anyways" are missing the point so badly that they're hitting a totally different point (that endgame content is too damn easy).
Also, lol at Psikie calling agents "ranged support". Anytime someone wants to justify a profession being seriously underpowered they label it support.
If agent are support maybe they would have had access to support symbiants? :P
You know I facepalm every time that I have to dumb down my posts and "define" what i'm saying for some readers.
In AO you have basically 3 types of roles in any team TANK, HEALER, and SUPPORT. If you are not the main Tank or Healer you are support. Even if you consider 5 enfos and 1 doc only 1 is the MAIN TANK and 1 is the MAIN HEALER everyone else SUPPORTS the 2 main roles with DD or crowd control.
today i learned that shades are support profs.
If this is the case, wouldn't it be quite reasonable if every prof were given the potential and ability to achieve similar effectiveness in a "support" role? Especially a prof like an agent which is, in comparison to other profs, unable to achieve proficiency in tanking, healing, CC, nor DD, regardless of what setup they choose and how hard they try.
That's exactly the issue everyone is trying to say! As agents get closer to endgame after tl5, they gain only a little effectiveness, while other profs gain quite a lot. We're trying to suggest solutions to that problem to make agents more balanced at endgame. As others have suggested, a significant improvement in endgame agent dd potential and perhaps the removal of CH taunt would put agents in a good spot
No what others have been shouting to the heavens is agents are worthless POS prof. That should NEVER be invited to teams.
Which is just not the case. They are fine up to 205...bordeline 210. and at 220 they fall off but still are not bottom rung DD. Which is what i've been saying. Not to split hairs on the subject, but 220 is not the only lvl in game that matters nor is it the only level people do raids and end game content.
Competitive players will evaluate profs in competitive situations. In a competitive situation there is no reason to invite an agent into an endgame team unless there is no other option, this is where you run into disagreement because you are a player who will invite people just to be nice, which isn't a bad thing. However, kindness isn't the same as profession balance.
Both sides are in agreement that agent under performs at endgame, yet instead of finding solutions to this basic problem, you are getting into arguments over how this problem affects your personal gameplay. A competitive player will see the agent prof as useless, which is true in a competitive situation. A casual and friendly player will happily make do for the sake of the game. Again, that isn't how prof balance works.
Absolutely, but considering the subject of profession balance includes level 220, there is no excuse to ignore it based on this fact
I am also not sure what makes you think that agents are not bottom rung dd when even doctors have the potential to do equal or superior damage while performing a primary healing(and in the case mentioned, tanking) role
My Engi could get team invites at 160 if all I wanted to do was Inf missions. I don't see how team invites for leveling content, or ability to function in easy leveling content, means that Agents are fine...
How are they NOT bottom rung DD? What 220 maxed out endgame profession CAN'T outdamage an equivalently geared Agent? An Enfo probably? And what exactly is it that an Agent can provide that would make a meaningful difference towards the completion of the content?
What's the purpose of inviting an Agent to your team, one that does about the same amount of damage as an Enfo, when you could instead invite an Enfo? You would get roughly the same damage AND you would get a tank.
What's the purpose of inviting an Agent to your team, one that does less damage than a Doctor, when you could instead invite a Doctor? You would get MORE damage and you would get at least 2.5x the Healing.
What's the purpose of inviting an Agent to your team, one that does less damage than a Crat, when you could instead invite a Crat? You would get WAAAAAAAAY MORE damage and you would get WAAAAAAAAAY MORE utility and support.
Basically, any content that you would, out of purely altruistic motives, invite an Agent for could be done with the exact same team minus the Agent, and it would at most take you a few extra minutes.