Level-locking is worthless.
Re: Re: Re: Re: Re: Why am I not surprised
Quote:
Originally posted by Reclaim
note the link/poll above.
I didn't pull 85% out of my butt.
and it sure looks like way more than 85% of the posters are against this.
It truely does turn AO from a skill-based game into a level-based game.
Note the future mmorpgs coming out are mostly skill-based.
People are leaving level-based games for skill-based ones.
That's what we want. That's what we've had until now.
Shadowlands can rot on the shelf like the original AO box did.
sellling for 1 penny after a few months.
Player retention is more important than short-term box sales.
Players are demanding AO stay the skill-based game in the
form it has been, or they will move to games that give them
the flexibility that they have learned to love.
You said 85% were threatening to quit. The poll shows 85% disapprove of the new level restrictions. That is correct, as far as posters on these boards are concerned, who may or may not be representative of all AO players. However, disapproving of the restrictions and seriously threatening to quit are TWO DIFFERENT THINGS.
Re: Re: Re: Re: Re: Re: Why am I not surprised
Quote:
Originally posted by Chaingu
You said 85% were threatening to quit. The poll shows 85% disapprove of the new level restrictions. That is correct, as far as posters on these boards are concerned, who may or may not be representative of all AO players. However, disapproving of the restrictions and seriously threatening to quit are TWO DIFFERENT THINGS.
No, he said in his example relating to his business that "If over 85% of our subscribers (85% of my income!) threatened to cancel, that would worry me a lot", not that 85% of Funcom's customers did.
Re: Re: Re: Re: Re: Re: Why am I not surprised
Quote:
Originally posted by Chaingu
You said 85% were threatening to quit. The poll shows 85% disapprove of the new level restrictions. That is correct, as far as posters on these boards are concerned, who may or may not be representative of all AO players. However, disapproving of the restrictions and seriously threatening to quit are TWO DIFFERENT THINGS.
In general, I agree with you.
But in this case, the changes are so despised, and so game-breaking,
that I am seeing very few people saying "I dont like it, but I'll deal with it".
Most of the people against this are either already canceling
or saying they will cancel if funcom continues in this direction.
.. so make that 'most of 85%' instead.
And it's very real.
More people I know are canceling now than in 12.6 (lots)
More people I know are canceling now than due to OE nerfs (lots)
If you monitor character stats at Antigaurdians,
the number of active characters (hence accounts) ingame is dropping.
Funcom may very well be increasing signups, but it is
not making up for the massive number of cancelations.
Just look around ingame,
there are times when I've run thru OmniE (RK1)
and only seen a couple other people, and the shop channel doesn't scroll.
Places like 20K and Broken Shores will always be lagholes.
But the overall population is diminishing noticably.
And most of the people that are still here, make no secret
of the fact that it is only to kill time until SWG. Will SWG be
perfect? No, but it does sound promising, with no classes
and no levels and totally skill-based characters.
At this point, it's kindof like leaving a bad relationship.
Will the next one be perfect? Probably not. But she's
gotta be better than the psycho who just burnt all your stuff.
:p
Re: Re: Re: Re: Re: Re: Re: Why am I not surprised
Quote:
Originally posted by Reclaim
In general, I agree with you.
But in this case, the changes are so despised, and so game-breaking,
that I am seeing very few people saying "I dont like it, but I'll deal with it".
Most of the people against this are either already canceling
or saying they will cancel if funcom continues in this direction.
.. so make that 'most of 85%' instead.
And it's very real.
More people I know are canceling now than in 12.6 (lots)
More people I know are canceling now than due to OE nerfs (lots)
If you monitor character stats at Antigaurdians,
the number of active characters (hence accounts) ingame is dropping.
Funcom may very well be increasing signups, but it is
not making up for the massive number of cancelations.
Just look around ingame,
there are times when I've run thru OmniE (RK1)
and only seen a couple other people, and the shop channel doesn't scroll.
Places like 20K and Broken Shores will always be lagholes.
But the overall population is diminishing noticably.
And most of the people that are still here, make no secret
of the fact that it is only to kill time until SWG. Will SWG be
perfect? No, but it does sound promising, with no classes
and no levels and totally skill-based characters.
At this point, it's kindof like leaving a bad relationship.
Will the next one be perfect? Probably not. But she's
gotta be better than the psycho who just burnt all your stuff.
:p
On most of this I would have to agree. I think that the 85% is going to turn out to be more like 8 to 5%, but any amount lost on this is a waste of customers. What gets me about the whole thing was that they reversed the restrictions on the nanos. What they should have done was put level restrictions on the target of the nano, not the caster. That would kill over-twinking instantly with them. And putting these restrictions on self-only nanos makes no sense at all.
As for SWG, like everyone else, I am waiting to see what it is like. Will I be leaving AO? Almost certainly, but for me it is simply bordem. This game is little more than a first-person shooter. It lacks depth. Most skills are useless. Trade skills very nearly non-existant. Storyline, where? Never seen it.
But, I will be replaced. So will all the old timers. What is happening may be the best thing for FC. They want fresh blood who "grew up" in the game with the present system and present restrictions. If you remember the old days, you will be an unhappy thorn in their side. They don't, in my opinion, worry about the old timers because the young blood is much easier to please.
Re: Re: Re: Re: Re: Re: Re: Re: Why am I not surprised
And most of the people that are still here, make no secret
of the fact that it is only to kill time until SWG. Will SWG be
perfect? No, but it does sound promising, with no classes
and no levels and totally skill-based characters.
At this point, it's kindof like leaving a bad relationship.
Will the next one be perfect? Probably not. But she's
gotta be better than the psycho who just burnt all your stuff.
I love that analogy. "she's gotta be better than the psycho who just burnt all your stuff."
Quote:
Originally posted by Chaingu
But, I will be replaced. So will all the old timers. What is happening may be the best thing for FC. They want fresh blood who "grew up" in the game with the present system and present restrictions. If you remember the old days, you will be an unhappy thorn in their side. They don't, in my opinion, worry about the old timers because the young blood is much easier to please.
Well, actually I just started at the beginning of last month. Was enjoying myself quite abit. Much better than the levelling treadmills of other MMORPG. But I am quitting until they fix the level requirements. They can even keep the level requirements, just lower the required level a lot, so everybody without the expansion can cast the nanos as early as they skill wise can. There is a topic in the Game Mechanics forum, showing all but 1 of the Adventurer nanos below ql100 needed the level req lowered. And the fact that, since all the req. happened to land on nice neat number brackets. They didn't even try to match level requirements, with what a toon could implant and buff into.
Martin