Cosmic this is bull**** and you know it
Only thing it tells about FC is that the game designers are morons if they have to force some stupid level limits on items/nanos.
You just made this level based game where you need 0 ability to understand how to implant yourself and what choices to make in your skill/ability/etc selections.
Now any moron at lvl 100 with sub quality implants randomly picked (hell perhaps he even uses ones he just found laying around) can do exactly same stuff than highly tuned character of same level who in fact could have done same at lvl 60 without this lvl 100 level cap on my imaginary nano.
This is bull**** and you know it.
Is this the game I came back to?
Zarch and da chars
PS.
You are doing great by adding new stuff and balancing game etc but putting level requirements on nanos etc is NOT the way to make it.
Re: Why am I not surprised
Quote:
Originally posted by Friendly
and honestly, I will buy the expansion, and I will collect all the items, but I'll end up on top when its all over, and I'll leave this ****ty excuse for a game, and I WILL play SWG, and laugh at this ****ty excuse for entertainment when I'm playing that game. FC i'm sorry guys, my mind has pretty much been made up since 12.6, but this is total confirmation, Come November...January at the latest, I'll be out, and unless a miracle occurs, I'll never be back, don't know why I'm still here, just want to get markatable items before I leave I guess.
EXACTLY. Why should Funcom respond to everyone's threats of leaving the game? Whatever they do, a whole bunch of players are gonna leave anyway when SWG comes out (I know I will). And those who don't leave are probably not likely to quit just because of some gameplay changes. I'm sure a lot of these threats are just that - threats, and not much will come of them even if the changes are implemented.
Don't get me wrong, I dislike these changes as much as the rest of you, but I think you're wasting your time with these threats that most likely don't worry Funcom at all. :-/
Re: Re: Why am I not surprised
Quote:
Originally posted by Lord Bennicus
Don't get me wrong, I dislike these changes as much as the rest of you, but I think you're wasting your time with these threats that most likely don't worry Funcom at all. :-/
I own and operate a subscription-based buisness.
If over 85% of our subscribers (85% of my income!)
threatened to cancel, that would worry me a lot.
That would almost certainly put me out of buisness.
That would almost certainly put AO out of buisness.
If I could affect that by listening, and being flexible,
and making changes, or in this case not making changes,
(even easier!) to keep my customers happy (and paying)
I would put my ego aside and try to avoid financial suicide.
Re: Re: Re: Why am I not surprised
Quote:
Originally posted by Reclaim
I own and operate a subscription-based buisness.
If over 85% of our subscribers (85% of my income!)
threatened to cancel, that would worry me a lot.
That would almost certainly put me out of buisness.
That would almost certainly put AO out of buisness.
If I could affect that by listening, and being flexible,
and making changes, or in this case not making changes,
(even easier!) to keep my customers happy (and paying)
I would put my ego aside and try to avoid financial suicide.
85%?? Your dreaming. I am a casual player, like the MAJORITY of all online game players, and I, too, dislike the level restrictions. But I can tell you right now from talking to dozens of other players in game since this patch went active that your actually looking at closer to 5%, which will be eaten by the boost in subscription Shadowlands will bring about.
Face it, gang, the changes are here, and they are here to stay, whether we like it or not.
Re: Re: Re: Re: Why am I not surprised
Quote:
Originally posted by Chaingu
85%?? Your dreaming.
note the link/poll above.
I didn't pull 85% out of my butt.
and it sure looks like way more than 85% of the posters are against this.
It truely does turn AO from a skill-based game into a level-based game.
Note the future mmorpgs coming out are mostly skill-based.
People are leaving level-based games for skill-based ones.
That's what we want. That's what we've had until now.
Shadowlands can rot on the shelf like the original AO box did.
sellling for 1 penny after a few months.
Player retention is more important than short-term box sales.
Players are demanding AO stay the skill-based game in the
form it has been, or they will move to games that give them
the flexibility that they have learned to love.