It is not. There are legit game mechanisms that make mobs lose aggro and/or wipe hatelist. However, this was not what I meant in the spirit of the post, but I thought that misconception should be rectified anyway.
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Is that really wise? PvP content more than any other is having population problems and often can't get two types in the same lvl range running at the same time well if at all. Rather than helping it seems the best way to kill in game PvP content is to add more so the few players interested in it are so split between them all none of them work properly.
People against more non-BS VP always claim it will kill BSs (both of them, since only two run to some extent). Well one or more PvP arenas in the same lvl range as existing BSs that have no queue, are always open and with no queue likely have no min number requirements sounds like a sure fire way of killing BSs which have those limitations.
In the past you seemed unaware that many to most tower battles outside of TL7 ones are often one to a few players bashing on towers with few to no players coming to fight back. It may be best to look over what really happens in game more before adding additional content of that type.
Durable Bandages:
Fixed it now. Thanks for the tip.
Penultimate:
I wish this was the Penultimate question. I never liked the name either. We will change the name from "Penultimate" to "Haxx11101" in the next update.
Seriously though...an "finished" upgraded OFAB was something we intended a long time ago...I think we still have a name for it. I don't know when we might get to this though.
1. Hopefully soon. I can't promise what will be on it at first.
2. We are still fighting about this...it is a pretty heated debate. When we know so will you...if we can't agree it isn't ready for everyone to fight about yet.
3. GTH etc have already been adjusted more than once. Not doing it now is not about time allotment but about not splitting our focus. There are many individual issues that are more important to one person than another...if we stopped to "quick fix" them all we would never make any progress. I'm afraid we will just have to wait. It will get done when we adjust all the other nanos at the same time.
4. No plans to selectively remove assist at the moment. All games pretty much have this functionality. The fact that it is used so efficiently in AO isn't a reason to remove it. Anyway...this is a larger argument.
5. I gave you days to remember it. This was the only reason I have been waiting to answer these questions. :P
It is likely this will be a two part adjustment.
1. Local cooldown to make sure that this can not be chain-casted on a single target.
2. Shortened duration in keeping with the rest of the debuffs in pvp.
A great deal of drama still exists surrounding this nano compared to the actual effect it has on pvp...but it will be adjusted *again* in the balance update.
f5 f5 f5 f5 f5
There will be a period where we are running both clients for testing purposes...but when stability and performance are stable it will be only one client going forward. Maintaining two clients would be difficult and we are hoping to keep the requirements far enough down that this will be a performance increase for most players....that being said, those running 6 year old hardware will likely have to upgrade. A good excuse we hope :)
When those specifications are available we will share them immediately.
Possibly asked and/or answered before; but after the rebalance/engine upgrades do you plan on doing a 're-launch' or advertising. In my nerd circles I mention 'Anarchy Online' and get blank stares.
Eh, 20% GTH resist one can get does not change a thing. Out of combat you say? /me presses q on you.
Not to mention 2 minutes of sitting refilling nano every time you somehow manage to escape.
Also, BS is not only place where you pvp. On tara or towers, if you get GTH, you're useless.