Re: did you ever try one????
Quote:
Originally posted by Beartwo
This weapon will max at 3k (at crit).... normal hits are between 175 and 600.... against mobs.
I assume you're talking Nova?
With my MCS (1-400 base), I've seen NORMAL hits of 1300. I regularly see hits in the 900-1100 range. Even with the appx 1/8 drop you'd see from the Nova's slightly lower damage range, you should still be seeing hits in the 800-1000 range very commonly.
My AR at level 135 is 949. Unwrangled. Dunno how it works for soldiers, though, I don't play one. 50% damage in PvP does suck, I'm not arguing. Damage will be somewhat lower after this, I'm not arguing that, so either heals need to be lowered or damage needs to be restored to 100% to compensate.
BTW, I *have* tested a Manex. It currently has broken inits, but it hits HARD. I saw normal hits of nearly 2k. Crits were around 2500. Average hit was probably in the 800-1200 range, with a few low hits, a few high ones. Considering that once its init is fixed, I should be able to pull it down to about 1.5/1 at full aggro, I think I'm in business with base damage here.
Where am I wrong? I stated that there ARE options. Will the options be as good as pre-change? No, but they SHOULDN'T BE.
Now, on to Peisinoe's point: YES! Crits are a STUPID mechanism. I agree completely. Now, all we need to do is get FC to remove the incredibly high critmods that shottys and certain other weapons (MA fists) get, and we'll be in business.
As to crits being needed; at level 130+, crit or not, the mobs fall too fast to matter. Far as anyone's told me, that doesn't change for the next 70 levels. So, uh, why do I need to crit again?
Re: Re: did you ever try one????
Quote:
Originally posted by Kiryat-Dharin
As to crits being needed; at level 130+, crit or not, the mobs fall too fast to matter. Far as anyone's told me, that doesn't change for the next 70 levels. So, uh, why do I need to crit again?
Yeah, **** the soloers. Forgot I was paying 12.95 a month for group therapy rather than a game.
--K
Re: Re: Re: did you ever try one????
Yeh, but you do have buffs on both those skills, and last I checked AR/RE don't cross-conflict (though shining head for RE sucks, a lot).
I'd only need to crit if mobs lasted more than 10 seconds, Pei. A mob, in the groups I play in, lasts between 10 and 30 seconds, maybe 50 if its an atrox enforcer mob. In that kind of time frame, crits just don't matter.
As to my normal damage with an MCS... last time I whacked on a bartender to check speeds, I averaged around 900 per hit. Crits were around 2300, and happened occasionally.
Finally... this thread has drifted way off topic. I'm officially closing myself down on ANY discussion of critting, and moving it back to inits.
Once again: this fix HELPS everyone except for those with >8% scopes. Since >8% scopes are about to become non-existent, this fix helps EVERYONE. It may well help some people in different amounts. But everyone gets some help. Profession balancing, in this case, needs to be subsequent to the bugfix.
There. That's all I'm trying to say.