Drop rate non-proportional
The drop rate of Carbonrich Rocks is far too low in comparision to the Disc rate.
While it remains true that there are many different types of nano formulas in existance, and that discs have to be able to drop at a rate to make it a vaible option to either loot or purchase from another looter the disc that a player needs; the extremely low rate of Carbonrich drops throws the viability of the Trade Skill into the "too hard to find parts vs. gain recieved" area.
It is nice that Funcom is attempting to work on Trade Skills. The lack of looking at the big picture in implementing them and considering the numbers behind them, however, leave them heading into the same direction as weapon construction (bugged, insufficent availablity of items to create, costs higher than purchasing a fully constructed item from a Terminal in a 2-5x factor.)
Any updated on drop rate?
So umm, Cosmik ya think the drop rate on this stuff will be updated in this patch? Sure would be nice to actually be able to complete a nanoprogram with all these hundreds of instruction disks I have.