high NP skill causes implant costruction problems
Currently having a high NP skill will bump the ql of an implant when assembled. This “feature” is silly, it makes it IMPOSSIBLE to make implants of a specific ql.
I spent a fortune on clusters and implant bases (ql 118-120 bases that took ages to find) only to be given back a bag full of junk that I wasn’t able to equip as every single one had been bumped to ql125+
This was a total waist of my time, money and the effort of the kind person who offered to make the implants for me.
If I had wanted ql125 imps I would have bought ql 125 bases from any old implant booth as opposed to hunting around the various trade sections for an implant base that was “just the right size”… this “feature” kinda makes a mockery of those special in-between sizes bases that you can get from those special booths.
Please remove this rather tedious and frustrating feature
Its a feature thats more useful than not
You could have used 110 imps and a high NP'er to guarentee ~116 implants.
BTW, the cluster ql doesn't matter, as long as its high enough. Only skill will bump the ql, though after a certain point even if you have the bare minimim skill to make a complete implant, it will go up. (think faded req vs shining) You can turn 194s into 200s with ~170 clusters.
Ask the people with 1200 np how it works :p
If you want to maximize the boost, do the shining first. To minimize, do the faded first.
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Please remove this rather tedious and frustrating feature
No thanks :p Finding exactly ql200 crap all the time is not fun, esp since everyone wants 190-194 missions which favor slightly less than 200 loot.
Nerfing the implants is dumb
I know that not meeting the reqs is a bummer but sometimes that little increase raises the skills a point or 2 and that sometimes makes the differance for a gun, ammo , or nano. My suggestion is that you got a good set of 125s go out and lvl and then get them in. You will have some nice ip and better imps that the 120s u intended to use. Implants get old fast so the higher the qty the longer the use u will get. I also agree with the choice of being able to say yes or no on increasing the qty of the implant but untill something like that is ingame I would just adjust to the way it is now.
183 Clan Trader