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Originally posted by 1st Yeshua
I don't mind having the darn things explode and tear into me so much, it's dying because of it that I don't like. I've dumped a lot of IP into Disarm skill, but I still get killed. Just last night I lost 38k xp due to this ridiculously implemented idea. Mind you, it was lvl 53 mission. My disarm skill, which is dark blue, was at like 176 buffed, I tried to use the disarm tool 5 times, and everytime it game the nondescript message "Disarming the trap has failed", which either means it is armed, or there is no trap at all, go figure.
All I want is more info on what Disarm skill has to be in order to disarm the stinkin traps. Not all classes can afford to dump so much IP into disarm skill and still function as they were created to.
Keep in mind that this is an alteration to the way the game is played, it has not always been this way. And in true FC form, I don't think they've really fully considered the effects that it would have on game play. As it stands, I won't open another chest unless I get the message stating that I've disarmed a trap, so for all intents and purposes they could just put all armed chests in missions, and it would be the same.
Hey, nevermind the disarmskill - just get a good Essense buff or doc buff then youll be fine. You will save some IP's by not putting more skill into Disarm. Allso i don't know if you maxed Stamina and Body dev? But those 2 skills are important like hell!!!! Get a good Bright Life Implant (Chest - or any other for that matter, i'm dr so it fits me good). When i'm good buffed with HP i have over 5.2K Hp and have not worries at all. To tell you the truth i don't open chests that much but others do in team so.... :)