still 10-15 sec lag perids in team missions
In the patch notes Funcom claimed to have 'fixed' some of the lag in missions. Well.....
I've done two missions since the patching this morning (Wednesday); one a single player and one in a team.
The team mission still had several 10-15 sec lag periods (a feature inroduced with 14.6). Also we had at least one Mob teleport from one room to the next (first time I've seen this, other than the normal teleporting through walls).
The single player had multiple occurrences of rubberbanding, where I tried to exit a room and ended up back where I came into the room. This rubberbanding is new with this latest collection of improvements this morning.
So not only has Funcom not fixed any lag in team missions, but they introduced player rubberbanding and Mob teleporting. :rolleyes:
Re: still 10-15 sec lag perids in team missions
Quote:
Originally posted by Wraith God
The single player had multiple occurrences of rubberbanding, where I tried to exit a room and ended up back where I came into the room. This rubberbanding is new with this latest collection of improvements this morning.
actually the rubberbanding started the moment i loaded notum wars onto my machine. Tomorrow i plan on uninstalling it. good thing It came with a copy of AO unpatched in it.
Re: Re: still 10-15 sec lag perids in team missions
Quote:
Originally posted by Intrepid
actually the rubberbanding started the moment i loaded notum wars onto my machine. Tomorrow i plan on uninstalling it. good thing It came with a copy of AO unpatched in it.
You will still rubberband, Intrepid. I "rubberbanded" several times in a mission last night, something which never happened to me before and I don't have Notum Wars. It's a lovely new feature, I guess.