Why dont you warp away high lvl people from lowbie towers.
Here is a deal...
An orgonization with averege players lvl 50-75 builds ql 75 controler now someone decided to attack that base and among with few lvl 50-75 people they brough few lvl 150+ healers who just stand there and heal those lvl 50-75 people.
We didnt get to this in beta couse everyone was equal lvl but i suggest that you remove high lvl people from low lvls areas like crowed control removes people from overcroweded areas.
Ofcource there should be some sort of a timer lets say 2 minuties that you can be in the area then you get warped out if you dont match lvl requemnts of the base.
Re: Re: limiting high levels
Quote:
Originally posted by Luxxan
Sure, it's this way now, but Notum Wars just came out. Who can say if people will be so willing to jump at PvP in a couple months or that there won't be so many battles, they don't have time. This is a perfect example of how a small, low-level guild can get lost in the fray. Who cares about Joe Noname's guild when MisterUber's high level base needs to be defended!
So why would high levels attack Joe Noname's tower instead of MisterUber's high level base? Again, it's omni versus clan, so it would hurt clanners more (for example) to lose a high level tower because they were busy tackling low level tower. More creds are used up and more bonuses are lost. Plus I have a feeling lower QL areas would get filled up faster since they are cheaper (but results may vary).