Re: 14.7.1 : Nano changes
Quote:
Originally posted by Cz
- ...To make it so that low level roots, snares and mesmerise programs cannot be used effectively on high level players or monsters, the level of the target is now used in the defensive rolls of these nanos. You will now have to use a higher-level version to be able to land the nano effectively on a high level player/monster. To slightly counteract this addition, the amount of Nano Resist used in the defensive calculations was reduced by 10%.
I totally agree that this is a *good* thing - it will help even the level range curve thats shot to hell atm.
However its gonna really mess with NTs - there are 4 naons in our calm line -- qls 30, 60, 129 and 159. The majority of NTs start using Project Calm (ql60) at 50ish, and keep using it until level 120 or so - at 90, I'm many levels off being able to use it as pm and si are both title capped.
Can the dev team look at introducing som new calm to plug the gaps? I'm not lookingfor uber-owerfu calms or anything extra, just a greater number in the line so that NT's at level 100 aren't using a level60 nano on level 180 mobs in team missions..... Perhaps adding a ql 45, 90, 110, 145, and perhaps one or two higher than159? The duration and everthing else should fit into the line as it is, because the NT calm line is wel balanced at the moment. (except for chain resists on green mobs, which this change should fix..)
Edit: spelling and - oh Cz; nice one - good patch notes!
Re: 14.7.1 : Nano changes
Quote:
Originally posted by Cz
[list][*]Engineers, Bureaucrats and Meta Physicists have received pet buffs which increase the pets' attack rating. Each of these professions has their own nano line for this.
This is very much long overdue for the higher level players.
Engineers already have an AR boosting buff, will they stack?
Quote:
[*]There has been a change to the way root, snare and mesmerise programs work (note that only the pure mesmerize nanos were changed, while the adventurer versions did not change).
What about the MP mez pet?
Quote:
[*]...To allow mesmerise nanos to be somewhat useful in PvP they will now also debuff the initiatives of the target at the same time. Of course, if the mesmerise is broken by an attack, the initiative debuff will go away at the same time.
Again, will this also apply to the MP mez pet?
[quote][*]...To make it so that low level roots, snares and mesmerise programs cannot be used effectively on high level players or monsters, the level of the target is now used in the defensive rolls of these nanos. You will now have to use a higher-level version to be able to land the nano effectively on a high level player/monster. To slightly counteract this addition, the amount of Nano Resist used in the defensive calculations was reduced by 10%.[quote]
Will this apply to pets? Any of the characters I play can currently whip out the lowest level root/calm and insta-stop any level of pet in PvP.
Quote:
[*][*]Several lines of programs for battling roots and snares have been added. The professions gaining these are Agent, Bureaucrat, Fixer, Nano Technician and Trader. Bureaucrats, Engineers and Meta Physicists also get such programs for use on their pets only.
Do these work as buffs to apply before you're hit, or used after your hit?
Re: 14.7.1 : Nano changes
Quote:
Originally posted by Cz
- Several lines of programs for battling roots and snares have been added. The professions gaining these are Agent, Bureaucrat, Fixer, Nano Technician and Trader. Bureaucrats, Engineers and Meta Physicists also get such programs for use on their pets only.
- Hitting yourself with an offensive nano program to remove hostile nano programs from your NCU no longer works.
I can respect the fact we don't want persons using a simple "Throwing Knife Incompetence" buff, for example, to break these nanos in PvP. But, have all the PvM ramifications been considered?
Do NPC mobs, in missions, still have nanos such as these?
Oppressive Weight of the Guilty
Duration 21mins 45secs
modify target run speed -1250
Powerful Blizzard of Red Tape
Duration 18mins
modify target run speed -1000
Great Weight of the Guilty
Duration 12mins 16secs
modify target run speed -720
Dyna18 has already asked "are just expected to stand there in a solomission to do nothing at all for 5 min?" He's on the right path. Are those professions that were not given buffs to hande roots and snares to just stand around?
Personally, I've been hit with the 10+ minute run debuffs in solo missions. I've always used "an offensive nano program to remove hostile nano programs from" my NCU because I have no intention of standing there for 18 minutes waiting for Powerful Blizzard of Red Tape to ware off.
If funcom is really trying to force their customers into teaming, touche, you've done a wonderful job. I guess I'll have to hang up my soloing mission career and start teaming with at least 1 Agent, Bureaucrat, Fixer, Nano Technician or Trader as I don't want to stand there doing nothing for up to 21mins 45secs.
However, I sincerely hope this option was discussed internally and the developers and designers of Funcom realized this will have a serious impact on solo mission runners, and have removed such programs from mobs, as I have listed them?
edit: fixed typos
Re: 14.7.1 : Nano changes
Quote:
Originally posted by Cz
Several lines of programs for battling roots and snares have been added. The professions gaining these are Agent, Bureaucrat, Fixer, Nano Technician and Trader. Bureaucrats, Engineers and Meta Physicists also get such programs for use on their pets only.[/list]
Wow, sure makes me want to bring my soldier out of retirement. :rolleyes:
But thanks for the Trader help. They really didn't have a shot at PvP at all before this change. *cough*
Hey Cz, could you take a +5 Glowing Hot Poker of Balance and shove it in some dev's eye for me? I'm guessing it might help them see some things a little more clearly. ;)
Re: Re: 14.7.1 : Nano changes
Quote:
Originally posted by Waffen
But thanks for the Trader help. They really didn't have a shot at PvP at all before this change. *cough*
I really hope to god this is sarcasm because if not you must have a really bad Trader.