What's the primary method to overequip?
Not asking cos I want to, asking cos I'm thinking about balances. ;)
In the shift-left click description for the Stamina attribute, it says it's lowered by the addition of implants.
If the usual method is by nano-buffing, then.. I dunno what to do. ;)
If it's implants, the best way would be to simply enable this implant-lowers-stamina thing. Or, better yet, lowers-stamina-and-body-development..
Maybe have this dependant on your level. If you're using an implant N quality levels over your character level - like, 200 implants in a 150 level character - it lowers your stats by some clever mathematical agolrithm, which I could never come up with because math sucks rocks. ;)
Thoughts? Good? Lame? ;p
Before anyone believes THIS brand of nonsense you first have to...
buy into the NONSENSE that the so-called 'overequipping' is "bad".
I'm actually quite amazed that anyone who actually likes diversity would want to nerf all the means that provide a RANGE of character ability. Sure, punish those that go out of their way to be the best they can. Let's all try to strive to the LOWEST common denominator...that's a rich and rewarding goal. If anyone actually SUCCEEDS in this game let's knock them back down into the ranks of those that plod along frittering away their time and money. Oh...hehe...silly me...this is EXACTLY what Funcom wants. They WANT us to struggle endlessly while we pay them. After this little 'balancing' act some class will again figure out how to get ahead and Funcom will come back out to knock us down again.
Don't ANY of you see the pattern here? There will ALWAYS be people who want to make the most of themselves. Unfortunately there are ALSO many people that think 'getting ahead' means holding others back. In this case it is to Funcom's advantage financially to listen to the later group.
Quote:
Originally posted by Tomasin
The biggest culprit in the overequipping world is wrangles.
For 2 or 3 minutes you get your weapon stats boosted greatly. If there is one thing that would solve the over-equiping situation in one shot, it would be to get rid of wrangling (sorry traders but its true).