pretty please make the boss mobs non aggro
i have asked for this once before and since it happened again have to ask for it once more because it really annoys me.
why did you put boss mobs randomly across the mob?
like right in front of mission exit and entry points?
why do they then aggro and wipe out a team when they are trying to do a mission there or heading home from one?
why was this patch the yalm love patch par excellence?
if you do not think about where you put the uber gods (excuse me boss mobs) then at least make those in the new to mid level zones non aggro!
i would agree to this if they got anything
worthwhile. you know if the loot table was changed so they do not spawn high ql plaststeel and such crap 80% of the time. killing a boss mob should be an accomplishment and not a nuisance.
anyway, i am talking the level range of say 30-80 or so where not every player has yalms for every toon (my fault for filling 2 accounts with 16 toons - argh i have no life).
i am not talking deep artery valley, i am talking newland desert, varmint woods - those places.
my point is that it is hard enough getting a team together and finding a semi close mission location at these levels already.
killing off the whole team because some boss mob spawned there is not really helping. would it have been so hard to use the 3 months it took til this patch hit to think a minute about where you place the mobs or at least tone down their aggro?
yeah, remains to be seen.
still it annoys me to no end.
i no longer take missions into half of the supposed zones now because i run the risk of meeting one of these stupid boss mobs.
what exactly was the reason of expanding the whompa network again when you cant go anywhere?
mea culpa my lowbies suck.
i try very hard to roll em with my 42 pistolera advent but they dont show up :P