Re: More info on LLTS nerf
Quote:
Originally posted by Cz
One of our designers has been following the discussion and the suggestions closely, and is most inclined towards a damage bonus and removing the init penalties, and possibly adding a ranged init bonus.
Damage bonus would need to be substantial to be worthwhile.. not something along the lines of how damage boosting nanos are, because they're essentially useless.
As for removing init penalties/adding ranged init bonus - this, I think, was by far the best suggestion.. I like it.
Time to pull out the calculator again. :)
--K
Re: More info on LLTS nerf
Quote:
Originally posted by Cz
1. People simply crit too much against mobs. This is based on both observing players and testers, and internal experience.
So if I get you correctly here... it's the number of crits they want to limit, not the damage itself?