Quote:
Originally posted by IronTide
Have you considered the strain on FC's databases for characters with hundreds of items?
Not a very large one. Each item is tagged with a 6-10 digit number. For the server, that's all it is: A list of 6-10 digit numbers. You can fit a lot of 6-10 digit numbers into a kilobyte. About 200. So, for 1 megabyte of server space / bandwidth, you can have 200,000 items stored/transfered. Doesn't seem like that much work for me. (then again, Funcom's servers are 486's.)