Community answers - part 2
(Note to self: Look into finding a better name on the threads. :p)
Memory leaks
Yes, there are memory leaks, and we work on them continously. We have had several fixes (client and server side) dealing with this already, and more is to come.
If you have big trouble with memory leaks, please report it to techsupport@anarchy-online, with your computer's specifications (a dxdiag report is great) and a thorough description of the problem.
Reload button
I checked our database, and there are plans to implement this. It was not assigned to a patch though, and the coders had not commented on it yet, so I don't really have more specific information at this time.
Nano programs being self-only
Many nano programs can only be used on yourself, or your own profession. This is because we want to differentiate between the professions, so some are better than others using e.g. specific weapons.
One example is the 1h Edged buff for Adventurers. We want Adventurers to excel over other professions with 1h Edged weapons. That is one of their profession benefits.
Now, before you 1h Edged using Enforcers draw your swords, let me remind you there is a buff coming for you too, as you are also supposed to be better than all the other 10 professions. In fact, you are getting buffs for more types of weapons, not only 1h Edged. Giving it to Adventurers first was a matter of having them as a patch focus, and we didn't see a reason for holding their buffs back.
New items being boss MOB loot
The question is of course "why?" And the answer is to encourage social interactions; e.g. teaming and trading. Some ways to get these items are:
- Team up for team missions or outdoor camp bosses
- Hunt camp bosses alone
- Team up with to get a team mission, then complete it by yourself
- Trade with other players
- Ask friends and people in your organisation to help you out
Most of those require at least a little bit of social interaction, and that - I think - is not too much to ask. Yes, many people choose to go solo only, but then they will have to do some trading, or simply pass on some of the items available. Being social should have benefits in a multiplayer game.
Now, I expect a discussion on this, so please state your views calmly, and I will look into setting up an own thread for it if needed.
Camping
Verified the changes to Dodga, Alvin and the Trash King in the "part one" thread. Actually, the changes to Alvin and Dodga went in today. Not sure on when the Trash King changes will come, as that requires some more changes that takes a bigger patch I believe.
Other anti-camping changes will be brought up when we have more news on them.
Designer articles
Brought this up, and we've had some words with designers are others, and hope to have some reading material for you soon (and more often in the future). ;)
Deleting characters to free up names
Planning on it, but still a bit to go. First of all we need to be absolutely certain we won't delete any character we are not supposed to, then we want to give people a little head warning before starting the wiping.
Social additions to AO
We have recieved a lot of great suggestions for this, and continue to collect them. Unfortunately we don't have anything scheduled for specific patches right now, and with the amount of other content being worked on, I really can't give any estimates just yet.
Short patch notice
This was a big issue with 14.4.2, as people lost their chance at the full IP reset. We have talked internally in Community, and with others, and we will try make sure we have all patch information as soon as it is ready, and hand it out to you just as quick.
Giving you an early - and sometimes very uncertain - estimate, and recieving some flames for giving people too high hopes, is preferrable to only handing out a one hour warning.
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That was it for today. Please read how we want the [url]Community answers[urlhttp://forums.anarchy-online.com/showthread.php?threadid=35698] system to work, and comment on it there. :)
Re: Community answers - part 2
Quote:
Originally posted by Cz
- Trade with other players
One more thing - players tend to abuse the fact that a nano is rare and charge a huge sum for it. Check the trading channels, look at the exchange boards. Simple nano's go for many millions.
Re: Community answers - part 2
Memory leaks
I assume you mean internal memory management problems rather than real memory leaks. I'm sure there are people who will be glad to see these fixed.
Reload button
Never bothered me that much with the professions I have played, but I'm pretty sure soldiers will love you if you implement it :)
Nano programs being self-only
It would have been better if many lines of nanos had been self only in the first place, with 'mirror' lines castable on others, with lesser effects. Or if the nano system had allowed two sets of effects stats, one set for 'cast on self' and another for 'cast on other'. In fact, that could have been extended still further to split 'cast on other' into 'cast on other player' and 'cast on mob' to enable PvP and PvM to be balanced seperately. Maybe this can still be done down the line, but I suspect its a big change...
New items being boss MOB loot
Some items quite definitely should be, others should have been findable in other ways. Maybe not as solo mission 'pick-up' or 'reward' items (heh!), but maybe as general MOB loot or chest loot. And anything intended as 'profession fixes' should be as available as existing basic profession nanos.
Some loot could be team-mission/boss-camp only for the initial patch and migrate to general loot in the next patch, others should always be team only.
Hopefully we'll see more boss-camps in future patches to spread campers thin enough that they aren't all always camped and enable more ways to find this sort of stuff.
Camping
Camping=bad. We all know this, and there has been much discussion. Related to this is the nature of static dungeons and unique loot from them. I still feel uniques from statics need to be interesting, flashy, but not obviously better than other stuff. The really nice uniques should be quest only, or maybe just rare random drops.
Designer articles
Woot!
Deleting characters to free up names
Yeah, get it right! :D
Social additions to AO
Pre-furnished appartments with bank and grid access built in would be a good start. And allow maybe 20 items of 'placeable' furniture rather than 10. And fix 'placeables' being placed back-to-front. And fix that multi-headed lamp that casts its light in the wrong place... None of that should be a huge job, and it would immediately make appartments more useful.
Other stuff can come when it does, but I'd guess guild halls are high up many peoples 'social wants' list.
Short patch notice
Indeed. A weeks warning should be given, just say 'We hope patch X.Y will go live on Day nth of Month and will let you know of any changes to this plan.' That would be enough. Give your best estimate, and let us know if it slips...
Re: Community answers - part 2
Quote:
Originally posted by Cz
[
Camping
Verified the changes to Dodga, Alvin and the Trash King in the "part one" thread. Actually, the changes to Alvin and Dodga went in today. Not sure on when the Trash King changes will come, as that requires some more changes that takes a bigger patch I believe.
Other anti-camping changes will be brought up when we have more news on them.
Thank you
Re: Community answers - part 2
Quote:
Originally posted by Cz
(Note to self: Look into finding a better name on the threads. :p)
Nano programs being self-only
New items being boss MOB loot
The question is of course "why?" And the answer is to encourage social interactions; e.g. teaming and trading. Some ways to get these items are:
- Team up for team missions or outdoor camp bosses
- Hunt camp bosses alone
- Team up with to get a team mission, then complete it by yourself
- Trade with other players
- Ask friends and people in your organisation to help you out
Most of those require at least a little bit of social interaction, and that - I think - is not too much to ask. Yes, many people choose to go solo only, but then they will have to do some trading, or simply pass on some of the items available. Being social should have benefits in a multiplayer game.
Camping
Other anti-camping changes will be brought up when we have more news on them.
I. Self only is fine as long as it isn't self only when there are better buffs that are NOT. (exp Pistol buffs and Engineers).
II. Boss Loot and Clicksaver.. read here http://forums.anarchy-online.com/sho...threadid=35149
It is nice to know that even FC sees single mission terminals as "semi-time consuming stores". Why not address the problem? And i don't mean "Find a way to kill CS."
As for SOCIAL INTERACTION, let me say that is all fine a good but Teaming already has the advantage of allowing you to level 7 times faster then solo missioning. Now you have to get a team to get any of the new items you add? Why not just say, "If you don't team you will never get anything cool and will level so slow you'll wonder why you logged in."
III Camping.
Team missions to kill a boss is in a thin gray line between camping and aggravation. Nothing like taking on an Enforcer Boss with 398724938472 HP and get Nanos for Adv/Fixer who have mostly quite because they were added in the first place. Ironic? I don't call fighting over Smugglers Den spawns for 5 hours for 2 pieces of MK I and 2 MK II between 6 people who all want a set FUN. Do you? If so, warn me now please.