the PvP Rank ladder.. Proffesion listed
First a comparison:
An Agent is a ranged NT. Yes. They have dark blue Body dev but do UBER rifle dmg. NTs have dark blue body dev but do uber nano dmg.
Soldiers... is the ranged version of the Enforcer. Soldiers have mass HP and do Ranged dmg. Enforcers have mass HP and do melee dmg.
PvP RANKS:
Soldiers - High HP.. Alpha strike.. MK shield.. HP buff...
Agents - EXTREMELY high dmg.. Can easily use very high QL guns.. roots.. Aimed shot.
Enforcers - Alot of HP.. Good dmg (sometimes with beams and hammers)
NT - ROOTS... Enormous DMG nukes.. blinds... and.. the layered protection
Meta-Physicist - Fight pet.. heal pet.. nukes... summoned weapons
Adventurer - Heals.. pistol skills... not very good at PvP.
It usually does go in an order like this. However.. a soldier can be more twinked than an AGENT and win. An Agent can be more twinked than a SOLDIER and win. Its all depends on twinking. But.. the AGENT is the most twinkable CHAR ingame weaponwise.
Aimed shot expertise (+20 Aimed shot), Rifle expertise (+20 Rifle), Snipers bliss (+50 Rifle +15 Aimed shot), 140 Wrangle (+140 Rifle), implants. So with all this rifle can be buffed roughly 210 points. And aimed shot a little lower at 175+.
Dude, you got nothing right :)
You forgot alot there....
Doctors.....should be ranked top 3, atleast if they know what they are doing.
Traders, same thing, top 3
By pure class, assuming the player does everything right I'm gonna put Trader/Doc in first place followed by Soldier/Agent as second.
Then perhaps Meta/NT/Crat followed by MA, Adv, Enf
MA's, Advs, Enfs....I mean seriously, they just smell, oh and I forgot Fixers aren't very good in pvp either, though they have root wich is good.
Class is just 30%....then there's 30% luck and 40% personal skill aswell.
As a trader I've lost 1 fight now since patch...that was against a level 140 soldier who suprised me when I was in the middle of attacking Destrux....a level 190+ soldier wich I had rooted/divested/plundered at the time.
This thread had to be Pre 13.0 patch
I have read this tread and determined that it had to have been started before the 13.0 Patch. IMHO
I do a lot of PvP with several different Professions. Pre 13.0 the PvP Effectivness chart may have looked like this.
1. Soldier
2. Agent
3. Martial Artist
4. Nano Technician
5. Enforcer
6. Doctor
7. Trader
8. Meta Physicist
9. Adventurer
10. Engineer
11. Fixer **
12. Bureaucrate **
** NOTE: Never fought a Fixer or Bureaucrate.... may because lack of player base or they don't PvP, this is an assumption.
After the 13.0 Patch I would rank it like this:
1. Meta Physicist
2. Agent
3. Martial Artist
4. Enforcer
5. Adventurer
6. Doctor
7. Engineer
8. Soldier
9. Nano Technician
10. Trader
11. Fixer **
12. Bureaucrate **
The patch did nothing for balance, just a complete switch of power. Metas are unstoppable. Agents still "Crit" every other shot, not to mention Aimed Shot. Any profession that can deal decent damage combined with decent heals rocks in PvP.... ex: MA, AD and I recently fought a Doctor with a Hammer that laughed at me afterwards. The Engineeer is ahead of the NT and Soldier because Pets still do regular damage... not 50%. Nano technicians are completely ineffective, they run out of nano after about 10 -15 seconds 20 if lucky, but fights tend to last about a minute give or take now. And the Soldier is just rediculously underpowered now, If the alpha strike is surived - which after the patch is about 9 times out of 10 - Then the soldier is dead 9 times out of 10.
Is this reply one sided? I don't think so... I've played almost every profession at least for a few levels. Except, to be honest, a Fixer, Bureaucrate and Engineer.
PvP in this game simply doesn't exist. The Arenas are empty and the Political Zones are barren. I'm on RK2, I can't speak for RK1. After the patch every now and then someone will show up at Tir Arena, I almost never see anyone at the Omni Ent Arena. MMD is totally dead as well as 2HO. After the 13.2 patch even the Grid Campers are gone.
I have a NT that was unstoppable before 13.0, now he runs out of nano after 15 seconds and is reduced to a low class Martial Artist.
I have a Soldier that dies 9 out of 10 times after the patch because the Alpha Strike (which was the only thing the soldier had) is now ineffective.... after the alpha stike the soldier is reduced to regular shots with absolutely no heals, you may get one or two crits and if your lucky survive long enough to get a second burst in. Other than that... just sit back and watch yourself die.
I have an MP that absolutely NOBODY will fight. The day of the patch I leveled an Agent that had a Gripo 30 QLs above his lvl... after that nobody will fight me (the MP). I took him to 2HO and started a fight with a Soldier that was 5 lvls above me and everyone that was around watch that was higher lvl was healing the other soldier. I screamed out "why are you guys helping him, we are fighting?" and their responce was that I was cheating by having a second pet heal me. Other times that I have grided into MMD or 2HO with my MP i've seen players I could otherwise fight within range make a run for the grid or 75% suppresion zone.
My points:
1. I like to PvP, It is broke as it is now... it has alway been broke. I liked that you reduced damage by 50%, but making healing that heals the same makes it even more unbalanced. Healing should be halfed as well. The fight will still be longer that before the patch, and it wouldn't be so very unbalanced towards the healing classes.
2. Pets do the same amount of damage in PvP, their damage is not halfed. This is fine for me, the people with pets that I beat before the patch, I beat after the patch. Most Pet Users don't have other powerful means of offense, most rely almost soley on their pets and they almost never do as much damage by their selfs as the opponnet can dish out to their master.
3. Over-equiping is an issue, this said by someone who loves to over-equip. To me it's a part of the game. There is nothing wrong with trying to equip the best possible equipment that you can using implants and buffs that are available in the game. To over-equip takes stategy and a lot of planning and preparation. In my opinion if you took that time to plan everything just the way you want it, you deserve to wear it. On that note: Equipment should be based on your current skill stats, if you buffed to put something on (a weopon or armor) then when the buff wears off the equipment should be reduced in stats to the equivalent lvl. But if someone has great equipment for his lvl they should have some kind of bonus. What fun is it if everyone is the exact same. A lot of the fun involved for me is to strive to be better than the next guy, and as good as I can possibly be.
4. Implants skill stats should stay the same. Don't reduce the effectiveness on implants when a required stat for the implant is reduced. Everyone need Treatment buffs and Centers to put implants in. If our QL 50 implants are going to be reduced to QL 20s when the Treatment Specials wears off and we take off the Med Suit ... then what is the point??
5. Make PvP worth and mean something, and make it have some kind of risk.... somebody spoke of a PvP point system where you can see your points, maybe in the status window. There would be levels of PvP like ranks.... say you have acheived the 2nd rank and half way to your 3rd rank and you lost... you would lose all the points you earned towards your 3rd rank. There would be no way to save these points, but at the same time once you made a rank it could not be taken away from you..... and give bonus for the higher PvP ranks. I don't know who said this, it's in the boards somewhere so forgive me for not quoting exactly.
I could go on and on, but why bother LOL. I like to team up with people and go hunting, but I also really love the PvP aspect, and wish that Funcom does something exciting with it and fixes it so that more people want to PvP. There are only a hand full of people that are even slightly interested in PvP now. Again i'm speaking from RK2.
I've had several chacters, but I keep about 4 or 5 now:
NanoFreQ lvl 45 Omni NT
Lohem lvl 28 Omni Soldier
Eiroshima lvl 10 Clan NT
Dapadre lvl 11 Clan MP
Please leave your comments, and please feel free to contact me in game if you want to get together and do some PvP, or set up some kind of PvP teams. I have characters with freshman title, but i don't care about losing the title, at least not until it means something.
Take Care
Your right about that Yazule
I made a soldier recently and got him to lvl 32. I was switching between a QL 47 SuperNova for Aimed Shot, QL 48 Flashpoint for Full Auto and QL 50 NovaFlow for Burst, Fling and regular shots.
I may have fought 6 or 7 enforcers.... and I have lost every time against them after the patch. The alpha strike just doesn't do significant damage to the Enforcers Massive HP count.
Also I'm pretty much owned by any Profession that can heal..... I fought this one Doctor who had a Hammer QL which was probably twice her lvl (It hurt much). Docs got great HP Buffs can heal in battle and with the right weopon... can cause a whole lot of pain.
To be honest... I've have only won one PvP match with my seemingly twinked soldier, and when the guy got back he told me that he went link dead in the middle of the fight.... and proceded to hand me my arse in a rematch.
I believe the only Professions I would even have half a chance against are ones with low HP and inability to heal. Maybe an NT, don't know, yet to fight one..... but as gimped as the Soldier is in PvP now - I'm sure he would hand me my arse as well.
Anyway..... whatever, that's why I made several different professions in the first place. It's been said you never know what the next patch will bring and some other profession will be on top. Meanwhile, I'm just a gimped twinked Soldier..... only good for teaming now.... PvP is useless.