Poll: Higher XP requirements / level
Hello all,
What do you think about increasing the XP required to level, at least for level 2 ~ mid-levels ? (not level 1 since you're stuck in some backyard =)
This would probably (or at least partially) solve the following problems :
* Levelling too fast.
I think currently, at least at lower-mid levels, I level way too fast. It may just be my opinion (tho I heard others say the same), but I've never seen an RPG game where you can level as fast as in AO.
* Not enough credits
You get more credits per level, so that you actually have some to spend on equipment.
* Fighting
Since you have more to spend on better equipment, fighting should be easier for some.
* Balance.
Gives FunCom more time to balance hi-level things a bit :)
* Missions
Again, the credits. No more need to do missions just to survive if hunting has a good xp / creds balance. Missions get boring after a while, and being forced to do them makes the game boring. Not that missions shouldn't be improved, of course, but it shouldn't be the only way to make credits.
Or, maybe the XP reward for killing should be lowered instead. Then other skills that give some xp will be worth it.
Of course not everybody's going to be happy about it, but I think that in the long term, this will be a good improvement. What do you think ?
Re: Poll: Higher XP requirements / level
Quote:
Originally posted by reality
* Levelling too fast.
I think currently, at least at lower-mid levels, I level way too fast. It may just be my opinion (tho I heard others say the same), but I've never seen an RPG game where you can level as fast as in AO.
* Not enough credits
You get more credits per level, so that you actually have some to spend on equipment.
* Fighting
Since you have more to spend on better equipment, fighting should be easier for some.
* Balance.
Gives FunCom more time to balance hi-level things a bit :)
* Missions
Again, the credits. No more need to do missions just to survive if hunting has a good xp / creds balance. Missions get boring after a while, and being forced to do them makes the game boring. Not that missions shouldn't be improved, of course, but it shouldn't be the only way to make credits.
Or, maybe the XP reward for killing should be lowered instead. Then other skills that give some xp will be worth it.
Of course not everybody's going to be happy about it, but I think that in the long term, this will be a good improvement. What do you think ?
I disagree. I think you have to level fast if you are ever going to have anything to do with the storyline. Anytime something happens there is a swarm of 100+ level characters there to kill it quickly. And, thusfar, there isn't much to do in the story but fight. So if you stop people from leveling now, you are gimping them out of the storyline.
On the money situation, the problem there was and is exploiting. Funcom was very slow in dealing with this problem (after 4 months they asked if we wanted them to do a pre-emptive strike against exploiters? A pre-emptive strike can't be done after the damage is done, they should have worked on this from the beginning and would have if they weren't busy still trying to get it in pseudo-launchable state.) and therefore the economic system is in ruins. Exploiters have enough money to drive the price of everything up to where non-exploiters can't afford it. Pretty simple.
Scorus